bootrom mostly works, refactoring and all opcodes added
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@@ -1,32 +1,33 @@
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#include "defines.hpp"
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#include "gameboy.hpp"
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bool GameBoy::testInterruptEnabled(Byte interrupt) {
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return (*IE) & (Byte)(1 << interrupt);
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bool GameBoy::testInterruptEnabled(const Byte interrupt) const {
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return (*IE) & static_cast<Byte>(1 << interrupt);
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}
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void GameBoy::resetInterrupt(Byte interrupt) {
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void GameBoy::resetInterrupt(const Byte interrupt) const {
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*IF &= ~(1 << interrupt);
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*IF |= 0xE0;
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}
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void GameBoy::interruptHandler() {
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if (!IME)
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return;
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if (*IF & (Byte)(1 << VBLANK_INTERRUPT) && testInterruptEnabled(VBLANK_INTERRUPT))
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if (*IF & static_cast<Byte>(1 << VBLANK_INTERRUPT) && testInterruptEnabled(VBLANK_INTERRUPT))
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VBlankHandle();
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if (*IF & (Byte)(1 << LCD_STAT_INTERRUPT) && testInterruptEnabled(LCD_STAT_INTERRUPT))
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if (*IF & static_cast<Byte>(1 << LCD_STAT_INTERRUPT) && testInterruptEnabled(LCD_STAT_INTERRUPT))
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LCDStatHandle();
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if (*IF & (Byte)(1 << TIMER_INTERRUPT) && testInterruptEnabled(TIMER_INTERRUPT))
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if (*IF & static_cast<Byte>(1 << TIMER_INTERRUPT) && testInterruptEnabled(TIMER_INTERRUPT))
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timerHandle();
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if (*IF & (Byte)(1 << SERIAL_INTERRUPT) && testInterruptEnabled(SERIAL_INTERRUPT))
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if (*IF & static_cast<Byte>(1 << SERIAL_INTERRUPT) && testInterruptEnabled(SERIAL_INTERRUPT))
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serialHandle();
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if (*IF & (Byte)(1 << JOYPAD_INTERRUPT) && testInterruptEnabled(JOYPAD_INTERRUPT))
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if (*IF & static_cast<Byte>(1 << JOYPAD_INTERRUPT) && testInterruptEnabled(JOYPAD_INTERRUPT))
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joypadHandle();
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}
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void GameBoy::VBlankHandle() {
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printf("VBlank interrupt");
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//printf("VBlank interrupt\n");
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IME = 0;
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push(PC);
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PC = 0x40;
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@@ -34,7 +35,7 @@ void GameBoy::VBlankHandle() {
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}
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void GameBoy::LCDStatHandle() {
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printf("LCD stat interrupt");
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//printf("LCD stat interrupt\n");
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IME = 0;
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push(PC);
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addCycles(16);
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@@ -43,7 +44,7 @@ void GameBoy::LCDStatHandle() {
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}
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void GameBoy::timerHandle() {
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printf("timer interrupt");
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//printf("timer interrupt\n");
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IME = 0;
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push(PC);
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addCycles(16);
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@@ -52,7 +53,7 @@ void GameBoy::timerHandle() {
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}
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void GameBoy::serialHandle() {
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printf("serial interrupt");
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//printf("serial interrupt\n");
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IME = 0;
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push(PC);
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addCycles(16);
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@@ -61,7 +62,7 @@ void GameBoy::serialHandle() {
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}
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void GameBoy::joypadHandle() {
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printf("joypad interrupt");
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printf("joypad interrupt\n");
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IME = 0;
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push(PC);
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addCycles(16);
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