Files
GBpp/src/interupts.cpp

72 lines
1.6 KiB
C++

#include "defines.hpp"
#include "gameboy.hpp"
bool GameBoy::testInterruptEnabled(const Byte interrupt) const {
return (*IE) & static_cast<Byte>(1 << interrupt);
}
void GameBoy::resetInterrupt(const Byte interrupt) const {
*IF &= ~(1 << interrupt);
*IF |= 0xE0;
}
void GameBoy::interruptHandler() {
if (!IME)
return;
if (*IF & static_cast<Byte>(1 << VBLANK_INTERRUPT) && testInterruptEnabled(VBLANK_INTERRUPT))
VBlankHandle();
if (*IF & static_cast<Byte>(1 << LCD_STAT_INTERRUPT) && testInterruptEnabled(LCD_STAT_INTERRUPT))
LCDStatHandle();
if (*IF & static_cast<Byte>(1 << TIMER_INTERRUPT) && testInterruptEnabled(TIMER_INTERRUPT))
timerHandle();
if (*IF & static_cast<Byte>(1 << SERIAL_INTERRUPT) && testInterruptEnabled(SERIAL_INTERRUPT))
serialHandle();
if (*IF & static_cast<Byte>(1 << JOYPAD_INTERRUPT) && testInterruptEnabled(JOYPAD_INTERRUPT))
joypadHandle();
}
void GameBoy::VBlankHandle() {
//printf("VBlank interrupt\n");
IME = 0;
push(PC);
PC = 0x40;
resetInterrupt(VBLANK_INTERRUPT);
}
void GameBoy::LCDStatHandle() {
//printf("LCD stat interrupt\n");
IME = 0;
push(PC);
addCycles(16);
PC = 0x48;
resetInterrupt(LCD_STAT_INTERRUPT);
}
void GameBoy::timerHandle() {
//printf("timer interrupt\n");
IME = 0;
push(PC);
addCycles(16);
PC = 0x50;
resetInterrupt(TIMER_INTERRUPT);
}
void GameBoy::serialHandle() {
//printf("serial interrupt\n");
IME = 0;
push(PC);
addCycles(16);
PC = 0x58;
resetInterrupt(SERIAL_INTERRUPT);
}
void GameBoy::joypadHandle() {
printf("joypad interrupt\n");
IME = 0;
push(PC);
addCycles(16);
PC = 0x60;
resetInterrupt(JOYPAD_INTERRUPT);
}