prelim mbc work
This commit is contained in:
@@ -12,5 +12,8 @@ add_executable(GBpp src/main.cpp
|
||||
src/ppu.cpp
|
||||
src/timing.cpp
|
||||
src/extendedOpcodeResolver.cpp
|
||||
src/mbc.cpp
|
||||
src/addressSpace.cpp
|
||||
src/addressSpace.hpp
|
||||
)
|
||||
target_link_libraries(GBpp ${SDL2_LIBRARIES})
|
||||
34
src/addressSpace.cpp
Normal file
34
src/addressSpace.cpp
Normal file
@@ -0,0 +1,34 @@
|
||||
#include "addressSpace.hpp"
|
||||
#include <iostream>
|
||||
|
||||
bool AddressSpace::getBootromState() const {
|
||||
return bootromLoaded;
|
||||
}
|
||||
|
||||
void AddressSpace::unmapBootrom() {
|
||||
bootromLoaded = false;
|
||||
}
|
||||
|
||||
void AddressSpace::mapBootrom() {
|
||||
bootromLoaded = true;
|
||||
}
|
||||
|
||||
void AddressSpace::loadBootrom(const std::string& filename) {
|
||||
std::ifstream file;
|
||||
if (const uintmax_t size = std::filesystem::file_size(filename); size != 256) {
|
||||
std::cerr << "Bootrom was an unexpected size!\nQuitting!\n" << std::endl;
|
||||
exit(1);
|
||||
}
|
||||
file.open(filename, std::ios::binary);
|
||||
file.read(reinterpret_cast<char*>(bootrom), BOOTROM_SIZE);
|
||||
}
|
||||
|
||||
void AddressSpace::loadGame(const std::string& filename) {
|
||||
game.open(filename, std::ios::binary);
|
||||
|
||||
if (!game.is_open()) {
|
||||
std::cerr << "Game was not found!\nQuitting!\n" << std::endl;
|
||||
exit(1);
|
||||
}
|
||||
game.read(reinterpret_cast<char*>(memoryLayout.romBank1), ROM_BANK_SIZE * 2);
|
||||
}
|
||||
77
src/addressSpace.hpp
Normal file
77
src/addressSpace.hpp
Normal file
@@ -0,0 +1,77 @@
|
||||
#ifndef ADDRESSSPACE_HPP
|
||||
#define ADDRESSSPACE_HPP
|
||||
#include <fstream>
|
||||
#include <filesystem>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
#include "defines.hpp"
|
||||
|
||||
class AddressSpace {
|
||||
bool bootromLoaded = true;
|
||||
Byte bootrom[BOOTROM_SIZE] = {0};
|
||||
std::ifstream game;
|
||||
|
||||
public:
|
||||
AddressSpace() {
|
||||
// Initialize the memory to zero
|
||||
memoryLayout = {};
|
||||
std::memset(memoryLayout.memory, 0, sizeof(memoryLayout.memory));
|
||||
}
|
||||
|
||||
// Nested union for the memory layout
|
||||
union MemoryLayout {
|
||||
Byte memory[0x10000];
|
||||
|
||||
struct {
|
||||
Byte romBank1[ROM_BANK_SIZE]; // Mapped to 0x0000
|
||||
Byte romBankSwitch[ROM_BANK_SIZE]; // Mapped to 0x4000
|
||||
Byte vram[0x2000]; // Mapped to 0x8000
|
||||
Byte externalRam[0x2000]; // Mapped to 0xA000
|
||||
Byte memoryBank1[0x1000]; // Mapped to 0xC000
|
||||
Byte memoryBank2[0x1000]; // Mapped to 0xD000
|
||||
Byte echoRam[0x1E00]; // Mapped to 0xE000 (Echo RAM, mirrors 0xC000 to 0xDFFF)
|
||||
Byte spriteAttributeTable[0xA0]; // Mapped to 0xFE00
|
||||
Byte notUsable[0x60]; // Mapped to 0xFEA0
|
||||
Byte io[0x80]; // Mapped to 0xFF00, 0xFF0F is interrupt flag
|
||||
Byte specialRam[0x7F]; // Mapped to 0xFF80
|
||||
Byte interuptEnableReg; // Mapped to 0xFFFF
|
||||
};
|
||||
} memoryLayout{};
|
||||
|
||||
void unmapBootrom();
|
||||
void mapBootrom();
|
||||
bool getBootromState() const;
|
||||
void loadBootrom(const std::string& filename);
|
||||
void loadGame(const std::string& filename);
|
||||
|
||||
void determineMBCInfo();
|
||||
MBCType MBC = {};
|
||||
uint32_t RomSize = 0;
|
||||
uint32_t RomPages = 0;
|
||||
uint32_t ExternalRamSize = 0;
|
||||
uint32_t ExternalRamPages = 0;
|
||||
|
||||
|
||||
//overload [] for echo ram and bootrom support
|
||||
Byte operator[](const uint32_t address) const {
|
||||
if (address >= 0xE000 && address < 0xFE00)
|
||||
return memoryLayout.echoRam[address - 0x2000];
|
||||
if (address < 0x0100 && bootromLoaded)
|
||||
return bootrom[address];
|
||||
|
||||
return memoryLayout.memory[address];
|
||||
}
|
||||
|
||||
Byte& operator[](const uint32_t address) {
|
||||
if (address >= 0xE000 && address < 0xFE00)
|
||||
return memoryLayout.echoRam[address - 0x2000];
|
||||
if (address < 0x0100 && bootromLoaded)
|
||||
return bootrom[address];
|
||||
|
||||
return memoryLayout.memory[address];
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
#endif //ADDRESSSPACE_HPP
|
||||
@@ -46,5 +46,50 @@
|
||||
#define SCANLINE_OAM_FREQ 80 //PPU_MODE 2
|
||||
#define SCANLINE_VRAM_FREQ 80 //PPU_MODE 3
|
||||
|
||||
//two bits per colour
|
||||
enum Colour {
|
||||
black = 0b11,
|
||||
darkGray = 0b10,
|
||||
lightGray = 0b01,
|
||||
white = 0b00
|
||||
};
|
||||
|
||||
enum MBCType {
|
||||
romOnly = 0x00,
|
||||
MBC1 = 0x01,
|
||||
MBC1Ram = 0x02,
|
||||
MBC1RamBattery = 0x03,
|
||||
MBC2 = 0x05,
|
||||
MBC2Battery = 0x06,
|
||||
RomRam = 0x08, //unused
|
||||
RomRamBattery = 0x09, //unused
|
||||
MMM01 = 0x0B, //multigame roms only
|
||||
MMM01Ram = 0x0C,
|
||||
MMM01RamBattery = 0x0D,
|
||||
MBC3TimerBattery = 0x0F,
|
||||
MBC3TimerRamBattery = 0x10,
|
||||
MBC3 = 0x11,
|
||||
MBC3Ram = 0x12, // MBC3 with 64 KiB of SRAM refers to MBC30, used only in Pocket Monsters: Crystal Version.
|
||||
MBC3RamBattery = 0x13,
|
||||
MBC5 = 0x19,
|
||||
MBC5Ram = 0x1A,
|
||||
MBC5RamBattery = 0x1B,
|
||||
MBC5Rumble = 0x1C,
|
||||
MBC5RumbleRam = 0x1D,
|
||||
MBC5RumbleRamBattery = 0x1E,
|
||||
MBC6 = 0x20,
|
||||
MBC7SensorRumbleRamBattery = 0x22,
|
||||
PocketCamera = 0xFC,
|
||||
BandaiTama5 = 0xFD,
|
||||
HuC3 = 0xFE,
|
||||
HuC1RamBattery = 0xFF
|
||||
};
|
||||
|
||||
enum PPUMode {
|
||||
mode0, // Horizontal Blank (Mode 0): No access to video RAM, occurs during horizontal blanking period.
|
||||
mode1, // Vertical Blank (Mode 1): No access to video RAM, occurs during vertical blanking period.
|
||||
mode2, // OAM Search (Mode 2): Access to OAM (Object Attribute Memory) only, sprite evaluation.
|
||||
mode3 // Pixel Transfer (Mode 3): Access to both OAM and video RAM, actual pixel transfer to the screen.
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,38 +1,6 @@
|
||||
#include <iostream>
|
||||
#include "gameboy.hpp"
|
||||
|
||||
bool AddressSpace::getBootromState() const {
|
||||
return bootromLoaded;
|
||||
}
|
||||
|
||||
void AddressSpace::unmapBootrom() {
|
||||
bootromLoaded = false;
|
||||
}
|
||||
|
||||
void AddressSpace::mapBootrom() {
|
||||
bootromLoaded = true;
|
||||
}
|
||||
|
||||
void AddressSpace::loadBootrom(const std::string& filename) {
|
||||
std::ifstream file;
|
||||
if (const uintmax_t size = std::filesystem::file_size(filename); size != 256) {
|
||||
std::cerr << "Bootrom was an unexpected size!\nQuitting!\n" << std::endl;
|
||||
exit(1);
|
||||
}
|
||||
file.open(filename, std::ios::binary);
|
||||
file.read(reinterpret_cast<char*>(bootrom), BOOTROM_SIZE);
|
||||
}
|
||||
|
||||
void AddressSpace::loadGame(const std::string& filename) {
|
||||
game.open(filename, std::ios::binary);
|
||||
|
||||
if (!game.is_open()) {
|
||||
std::cerr << "Game was not found!\nQuitting!\n" << std::endl;
|
||||
exit(1);
|
||||
}
|
||||
game.read(reinterpret_cast<char*>(memoryLayout.romBank1), ROM_BANK_SIZE * 2);
|
||||
}
|
||||
|
||||
void GameBoy::addCycles(const uint8_t ticks) {
|
||||
cycles += ticks;
|
||||
if (ppuEnabled) {
|
||||
@@ -54,43 +22,46 @@ void GameBoy::start(std::string bootrom, std::string game) {
|
||||
bool display = false;
|
||||
|
||||
while (!quit) {
|
||||
// Event loop: Check and handle SDL events
|
||||
// Event loop
|
||||
while (SDL_PollEvent(&event)) {
|
||||
if (event.type == SDL_QUIT) {
|
||||
quit = true; // Set the quit flag when the close button is hit
|
||||
quit = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (PC > 0xFF && addressSpace.getBootromState()) {
|
||||
addressSpace.unmapBootrom();
|
||||
}
|
||||
ppuEnabled = (*LCDC) & 0x80;
|
||||
while (!rendered) {
|
||||
if (PC > 0xFF && addressSpace.getBootromState()) {
|
||||
addressSpace.unmapBootrom();
|
||||
}
|
||||
ppuEnabled = (*LCDC) & 0x80;
|
||||
|
||||
// if (PC == 0x100)
|
||||
// display = true;
|
||||
// if (display) {
|
||||
// printf("Cycles: %lu, Opcode: 0x%.2x PPU cycles: %lu, PPMode: %d\n", cycles, addressSpace[PC],
|
||||
// cyclesSinceLastScanline(), currentMode);
|
||||
// printf("PC:0x%.2x, SP:0x%.2x\n", PC, SP);
|
||||
// printf("AF:0x%.4x, BC:0x%.4x\n", AF.reg, BC.reg);
|
||||
// printf("DE:0x%.4x, HL:0x%.4x\n", DE.reg, HL.reg);
|
||||
// printf("IME:%d IF:0x%.2x IE:0x%.2x\n", IME, (*IF), (*IE));
|
||||
// printf("LCDC:%.2x STAT:0x%.2x LY:%d LYC:%d\n", (*LCDC), (*STAT), (*LY), (*LYC));
|
||||
// printf("\n");
|
||||
// }
|
||||
// if (PC == 0x100)
|
||||
// display = true;
|
||||
// if (display) {
|
||||
// printf("Cycles: %lu, Opcode: 0x%.2x PPU cycles: %lu, PPMode: %d\n", cycles, addressSpace[PC],
|
||||
// cyclesSinceLastScanline(), currentMode);
|
||||
// printf("PC:0x%.2x, SP:0x%.2x\n", PC, SP);
|
||||
// printf("AF:0x%.4x, BC:0x%.4x\n", AF.reg, BC.reg);
|
||||
// printf("DE:0x%.4x, HL:0x%.4x\n", DE.reg, HL.reg);
|
||||
// printf("IME:%d IF:0x%.2x IE:0x%.2x\n", IME, (*IF), (*IE));
|
||||
// printf("LCDC:%.2x STAT:0x%.2x LY:%d LYC:%d\n", (*LCDC), (*STAT), (*LY), (*LYC));
|
||||
// printf("\n");
|
||||
// }
|
||||
|
||||
opcodeResolver();
|
||||
interruptHandler();
|
||||
timingHandler();
|
||||
if (ppuEnabled) {
|
||||
ppuUpdate();
|
||||
}
|
||||
else {
|
||||
ppuCycles = 2;
|
||||
lastScanline = 0;
|
||||
lastRefresh = 0;
|
||||
(*LY) = 0x00;
|
||||
(*STAT) &= 0xfc;
|
||||
opcodeResolver();
|
||||
interruptHandler();
|
||||
timingHandler();
|
||||
if (ppuEnabled) {
|
||||
ppuUpdate();
|
||||
}
|
||||
else {
|
||||
ppuCycles = 2;
|
||||
lastScanline = 0;
|
||||
lastRefresh = 0;
|
||||
(*LY) = 0x00;
|
||||
(*STAT) &= 0xfc;
|
||||
}
|
||||
}
|
||||
rendered = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,21 +9,7 @@
|
||||
#include <vector>
|
||||
#include <SDL.h>
|
||||
#include "defines.hpp"
|
||||
|
||||
//two bits per colour
|
||||
enum Colour {
|
||||
black = 0b11,
|
||||
darkGray = 0b10,
|
||||
lightGray = 0b01,
|
||||
white = 0b00
|
||||
};
|
||||
|
||||
enum PPUMode {
|
||||
mode0, // Horizontal Blank (Mode 0): No access to video RAM, occurs during horizontal blanking period.
|
||||
mode1, // Vertical Blank (Mode 1): No access to video RAM, occurs during vertical blanking period.
|
||||
mode2, // OAM Search (Mode 2): Access to OAM (Object Attribute Memory) only, sprite evaluation.
|
||||
mode3 // Pixel Transfer (Mode 3): Access to both OAM and video RAM, actual pixel transfer to the screen.
|
||||
};
|
||||
#include "addressSpace.hpp"
|
||||
|
||||
union RegisterPair {
|
||||
Word reg; //register.reg == (hi << 8) + lo. (hi is more significant than lo)
|
||||
@@ -34,64 +20,6 @@ union RegisterPair {
|
||||
};
|
||||
};
|
||||
|
||||
class AddressSpace {
|
||||
bool bootromLoaded = true;
|
||||
Byte bootrom[BOOTROM_SIZE] = {0};
|
||||
std::ifstream game;
|
||||
|
||||
public:
|
||||
AddressSpace() {
|
||||
// Initialize the memory to zero
|
||||
memoryLayout = {};
|
||||
std::memset(memoryLayout.memory, 0, sizeof(memoryLayout.memory));
|
||||
}
|
||||
|
||||
// Nested union for the memory layout
|
||||
union MemoryLayout {
|
||||
Byte memory[0x10000];
|
||||
|
||||
struct {
|
||||
Byte romBank1[ROM_BANK_SIZE]; // Mapped to 0x0000
|
||||
Byte romBankSwitch[ROM_BANK_SIZE]; // Mapped to 0x4000
|
||||
Byte vram[0x2000]; // Mapped to 0x8000
|
||||
Byte externalRam[0x2000]; // Mapped to 0xA000
|
||||
Byte memoryBank1[0x1000]; // Mapped to 0xC000
|
||||
Byte memoryBank2[0x1000]; // Mapped to 0xD000
|
||||
Byte echoRam[0x1E00]; // Mapped to 0xE000 (Echo RAM, mirrors 0xC000 to 0xDFFF)
|
||||
Byte spriteAttributeTable[0xA0]; // Mapped to 0xFE00
|
||||
Byte notUsable[0x60]; // Mapped to 0xFEA0
|
||||
Byte io[0x80]; // Mapped to 0xFF00, 0xFF0F is interrupt flag
|
||||
Byte specialRam[0x7F]; // Mapped to 0xFF80
|
||||
Byte interuptEnableReg; // Mapped to 0xFFFF
|
||||
};
|
||||
} memoryLayout{};
|
||||
|
||||
void unmapBootrom();
|
||||
void mapBootrom();
|
||||
bool getBootromState() const;
|
||||
void loadBootrom(const std::string& filename);
|
||||
void loadGame(const std::string& filename);
|
||||
|
||||
//overload [] for echo ram and bootrom support
|
||||
Byte operator[](const uint32_t address) const {
|
||||
if (address >= 0xE000 && address < 0xFE00)
|
||||
return memoryLayout.echoRam[address - 0x2000];
|
||||
if (address < 0x0100 && bootromLoaded)
|
||||
return bootrom[address];
|
||||
|
||||
return memoryLayout.memory[address];
|
||||
}
|
||||
|
||||
Byte& operator[](const uint32_t address) {
|
||||
if (address >= 0xE000 && address < 0xFE00)
|
||||
return memoryLayout.echoRam[address - 0x2000];
|
||||
if (address < 0x0100 && bootromLoaded)
|
||||
return bootrom[address];
|
||||
|
||||
return memoryLayout.memory[address];
|
||||
}
|
||||
};
|
||||
|
||||
class GameBoy {
|
||||
//T-cycles not M-cycles (4 T-cycles = 1 M-cycle)
|
||||
uint64_t cycles = 0;
|
||||
@@ -103,6 +31,7 @@ class GameBoy {
|
||||
uint64_t lastScanline = 0;
|
||||
uint64_t cyclesToStayInHblank = -1;
|
||||
uint64_t lastDivUpdate = 0;
|
||||
bool rendered = false;
|
||||
|
||||
uint8_t IME = 0; //enables interupts
|
||||
|
||||
@@ -120,7 +49,6 @@ class GameBoy {
|
||||
|
||||
//General purpose hardware registers
|
||||
Byte* const JOYP = &addressSpace[0xFF00];
|
||||
|
||||
Byte* const SB = &addressSpace[0xFF01];
|
||||
Byte* const SC = &addressSpace[0xFF02];
|
||||
Byte* const DIV = &addressSpace[0xFF04];
|
||||
@@ -223,6 +151,7 @@ class GameBoy {
|
||||
//OPCODE FUNCTIONS
|
||||
template <typename T>
|
||||
void ld(T& dest, T src);
|
||||
void ldW(Byte& dest, Word src);
|
||||
template <typename T>
|
||||
void orBitwise(T& dest, T src);
|
||||
template <typename T>
|
||||
@@ -249,8 +178,6 @@ class GameBoy {
|
||||
void daa();
|
||||
void stop();
|
||||
template <typename T>
|
||||
void ldW(T dest, T src);
|
||||
template <typename T>
|
||||
void cp(T value);
|
||||
template <typename T>
|
||||
void dec(T& reg);
|
||||
|
||||
1
src/mbc.cpp
Normal file
1
src/mbc.cpp
Normal file
@@ -0,0 +1 @@
|
||||
#include "gameboy.hpp"
|
||||
@@ -46,19 +46,22 @@ void GameBoy::ret() {
|
||||
|
||||
template <typename T>
|
||||
void GameBoy::ld(T& dest, T src) {
|
||||
if constexpr (std::is_same_v<T, Byte*>) {
|
||||
if (&dest == DIV)
|
||||
if constexpr (std::is_same_v<T, Byte>) {
|
||||
if (&dest == DIV) {
|
||||
*DIV = 0x00;
|
||||
lastDivUpdate = cycles;
|
||||
lastDivUpdate = cycles;
|
||||
}
|
||||
else {
|
||||
dest = src;
|
||||
}
|
||||
}
|
||||
else {
|
||||
//16-bit register pair write
|
||||
dest = src;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
template <typename T>
|
||||
void GameBoy::ldW(T dest, T src) {
|
||||
void GameBoy::ldW(Byte& dest, const Word src) {
|
||||
if (sizeof(src) == sizeof(Word)) {
|
||||
addressSpace[dest] = static_cast<Byte>(src & 0xFF00) >> 8;
|
||||
addressSpace[dest + 1] = static_cast<Byte>(src & 0xFF);
|
||||
@@ -169,28 +172,22 @@ void GameBoy::sbc(T value) {
|
||||
T carry = getFlag(CARRY_FLAG) ? 1 : 0;
|
||||
T result = AF.hi - value - carry;
|
||||
|
||||
if (AF.hi < value + carry) {
|
||||
if (AF.hi < value + carry)
|
||||
setFlag(CARRY_FLAG);
|
||||
}
|
||||
else {
|
||||
else
|
||||
resetFlag(CARRY_FLAG);
|
||||
}
|
||||
|
||||
if (result == 0) {
|
||||
if (result == 0)
|
||||
setFlag(ZERO_FLAG);
|
||||
}
|
||||
else {
|
||||
else
|
||||
resetFlag(ZERO_FLAG);
|
||||
}
|
||||
|
||||
setFlag(SUBTRACT_FLAG);
|
||||
|
||||
if ((AF.hi & 0xF) < (value & 0xF) + carry) {
|
||||
if ((AF.hi & 0xF) < (value & 0xF) + carry)
|
||||
setFlag(HALFCARRY_FLAG);
|
||||
}
|
||||
else {
|
||||
else
|
||||
resetFlag(HALFCARRY_FLAG);
|
||||
}
|
||||
|
||||
AF.hi = result;
|
||||
}
|
||||
@@ -398,7 +395,6 @@ void GameBoy::dec(T& reg) {
|
||||
}
|
||||
|
||||
void GameBoy::swap(Byte& value) {
|
||||
// Extract the lower and upper nibbles of the register
|
||||
const Byte lowerNibble = value & 0x0F;
|
||||
const Byte upperNibble = (value >> 4) & 0x0F;
|
||||
|
||||
@@ -734,7 +730,7 @@ void GameBoy::opcodeResolver() {
|
||||
break;
|
||||
|
||||
case 0x08:
|
||||
ldW(getWordPC(), SP);
|
||||
ldW(addressSpace[getWordPC()], SP);
|
||||
PC += 3;
|
||||
addCycles(20);
|
||||
break;
|
||||
@@ -2237,7 +2233,7 @@ void GameBoy::opcodeResolver() {
|
||||
break;
|
||||
|
||||
case 0xFA:
|
||||
ldW(AF.hi, addressSpace[getWordPC()]);
|
||||
ld(AF.hi, addressSpace[getWordPC()]);
|
||||
PC += 3;
|
||||
addCycles(16);
|
||||
break;
|
||||
|
||||
@@ -174,7 +174,7 @@ void GameBoy::SDL2setup() {
|
||||
screen = SDL_CreateWindow("GBpp",
|
||||
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
||||
RESOLUTION_X, RESOLUTION_Y,
|
||||
SDL_WINDOW_OPENGL);
|
||||
0);
|
||||
|
||||
// Create an SDL renderer to draw on the window
|
||||
renderer = SDL_CreateRenderer(screen, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
|
||||
@@ -203,7 +203,8 @@ void GameBoy::SDL2present() {
|
||||
if (frameDelay > frameTime) {
|
||||
SDL_Delay(frameDelay - frameTime);
|
||||
}
|
||||
frameStart = SDL_GetTicks();
|
||||
|
||||
SDL_RenderPresent(renderer);
|
||||
frameStart = SDL_GetTicks();
|
||||
rendered = true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user