bootrom mostly works, refactoring and all opcodes added

This commit is contained in:
2024-03-25 01:34:44 -07:00
parent 64e2e197fd
commit 7854862850
11 changed files with 4091 additions and 214 deletions

2
.gitignore vendored
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@@ -3,4 +3,4 @@ build/
.idea
roms/
bootrom.bin
dmg_boot.bin

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@@ -5,6 +5,12 @@ set(CMAKE_CXX_STANDARD 23)
find_package(SDL2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIRS})
add_executable(GBpp src/main.cpp src/gameboy.cpp src/opcode.cpp
src/interupts.cpp src/ppu.cpp)
add_executable(GBpp src/main.cpp
src/gameboy.cpp
src/opcodeResolver.cpp
src/interupts.cpp
src/ppu.cpp
src/timing.cpp
src/extendedOpcodeResolver.cpp
)
target_link_libraries(GBpp ${SDL2_LIBRARIES})

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@@ -23,7 +23,7 @@
#define T_CLOCK_FREQ 4194304 //2^22
#define DIVIDER_REGISTER_FREQ 16384
#define DIVIDER_REGISTER_FREQ (4194304/16384)
#define BOOTROM_SIZE 0x100
@@ -38,7 +38,6 @@
#define FRAME_DURATION 70224
#define MODE2_DURATION 80
#define MODE3_MIN_DURATION 172
#define MODE0_3_DURATION 376 //mode3 is 172 to 289, mode0 87 to 204
#define H_SYNC 9198
#define V_SYNC 59.73

File diff suppressed because it is too large Load Diff

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@@ -1,7 +1,7 @@
#include <iostream>
#include "gameboy.hpp"
bool AddressSpace::getBootromState() {
bool AddressSpace::getBootromState() const {
return bootromLoaded;
}
@@ -13,10 +13,9 @@ void AddressSpace::mapBootrom() {
bootromLoaded = true;
}
void AddressSpace::loadBootrom(std::string filename) {
void AddressSpace::loadBootrom(const std::string& filename) {
std::ifstream file;
int size = std::filesystem::file_size(filename);
if (size != 256) {
if (const uintmax_t size = std::filesystem::file_size(filename); size != 256) {
std::cerr << "Bootrom was an unexpected size!\nQuitting!\n" << std::endl;
exit(1);
}
@@ -24,7 +23,7 @@ void AddressSpace::loadBootrom(std::string filename) {
file.read(reinterpret_cast<char*>(bootrom), BOOTROM_SIZE);
}
void AddressSpace::loadGame(std::string filename) {
void AddressSpace::loadGame(const std::string& filename) {
game.open(filename, std::ios::binary);
if (!game.is_open()) {
@@ -34,8 +33,11 @@ void AddressSpace::loadGame(std::string filename) {
game.read(reinterpret_cast<char*>(memoryLayout.romBank1), ROM_BANK_SIZE * 2);
}
void GameBoy::addCycles(uint8_t ticks) {
cycles = (cycles + ticks) % T_CLOCK_FREQ;
void GameBoy::addCycles(const uint8_t ticks) {
cycles += ticks;
if (ppuEnabled) {
ppuCycles += ticks;
}
lastOpTicks = ticks;
}
@@ -43,28 +45,52 @@ void GameBoy::start(std::string bootrom, std::string game) {
addressSpace.loadBootrom(bootrom);
addressSpace.loadGame(game);
//init some registers that won't otherwise by set
(*JOYP) = 0xCF;
(*SC) = 0x7E;
bool quit = false;
uint32_t cyclesSince = 0;
bool display = false;
while (!quit) {
// Event loop: Check and handle SDL events
if (SDL_PollEvent(&event)) {
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
quit = true; // Set the quit flag when the close button is hit
}
}
opcodeHandler();
interruptHandler();
//timing();
ppuUpdate();
if (PC > 0xFF && addressSpace.getBootromState()) {
addressSpace.unmapBootrom();
}
cyclesSince = cyclesSinceLastRefresh();
if (cyclesSince > FRAME_DURATION) {
lastRefresh = cycles;
SDL2present();
ppuEnabled = (*LCDC) & 0x80;
// if (PC == 0x100)
// display = true;
// if (display) {
// printf("Cycles: %lu, Opcode: 0x%.2x PPU cycles: %lu, PPMode: %d\n", cycles, addressSpace[PC],
// cyclesSinceLastScanline(), currentMode);
// printf("PC:0x%.2x, SP:0x%.2x\n", PC, SP);
// printf("AF:0x%.4x, BC:0x%.4x\n", AF.reg, BC.reg);
// printf("DE:0x%.4x, HL:0x%.4x\n", DE.reg, HL.reg);
// printf("IME:%d IF:0x%.2x IE:0x%.2x\n", IME, (*IF), (*IE));
// printf("LCDC:%.2x STAT:0x%.2x LY:%d LYC:%d\n", (*LCDC), (*STAT), (*LY), (*LYC));
// printf("\n");
// }
opcodeResolver();
interruptHandler();
timingHandler();
if (ppuEnabled) {
ppuUpdate();
}
else {
ppuCycles = 2;
lastScanline = 0;
lastRefresh = 0;
(*LY) = 0x00;
(*STAT) &= 0xfc;
}
}
}

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@@ -35,9 +35,8 @@ union RegisterPair {
};
class AddressSpace {
private:
bool bootromLoaded = true;
Byte bootrom[BOOTROM_SIZE];
Byte bootrom[BOOTROM_SIZE] = {0};
std::ifstream game;
public:
@@ -65,50 +64,54 @@ public:
Byte specialRam[0x7F]; // Mapped to 0xFF80
Byte interuptEnableReg; // Mapped to 0xFFFF
};
} memoryLayout;
} memoryLayout{};
bool getBootromState();
void unmapBootrom();
void mapBootrom();
void loadBootrom(std::string filename);
void loadGame(std::string filename);
bool getBootromState() const;
void loadBootrom(const std::string& filename);
void loadGame(const std::string& filename);
//overload [] for echo ram and bootrom support
Byte operator[](uint32_t address) const {
Byte operator[](const uint32_t address) const {
if (address >= 0xE000 && address < 0xFE00)
return memoryLayout.echoRam[address - 0xE000];
return memoryLayout.echoRam[address - 0x2000];
if (address < 0x0100 && bootromLoaded)
return bootrom[address];
else
return memoryLayout.memory[address];
return memoryLayout.memory[address];
}
Byte& operator[](uint32_t address) {
Byte& operator[](const uint32_t address) {
if (address >= 0xE000 && address < 0xFE00)
return memoryLayout.echoRam[address - 0xE000];
return memoryLayout.echoRam[address - 0x2000];
if (address < 0x0100 && bootromLoaded)
return bootrom[address];
else
return memoryLayout.memory[address];
return memoryLayout.memory[address];
}
};
class GameBoy {
private:
uint32_t cycles = 0;
uint32_t lastOpTicks = 0;
uint32_t lastRefresh = 0;
uint32_t lastScanline = 0;
uint32_t cyclesToStayInHblank = -1;
//T-cycles not M-cycles (4 T-cycles = 1 M-cycle)
uint64_t cycles = 0;
//Start at 2 T-cycles https://github.com/Gekkio/mooneye-test-suite/blob/main/acceptance/ppu/lcdon_timing-GS.s
uint64_t ppuCycles = 2;
bool ppuEnabled = false;
uint64_t lastOpTicks = 0;
uint64_t lastRefresh = 0;
uint64_t lastScanline = 0;
uint64_t cyclesToStayInHblank = -1;
uint64_t lastDivUpdate = 0;
uint8_t IME = 0; //enables interupts
//Accumulator and flags
RegisterPair AF;
RegisterPair AF = {0};
//General purpose CPU registers
RegisterPair BC;
RegisterPair DE;
RegisterPair HL;
RegisterPair BC = {0};
RegisterPair DE = {0};
RegisterPair HL = {0};
Word SP = 0xFFFE; //stack pointer
Word PC = 0x0000; //program counter
@@ -116,70 +119,74 @@ private:
AddressSpace addressSpace;
//General purpose hardware registers
Byte* JOYP = &addressSpace[0xFF00];
Byte* SB = &addressSpace[0xFF01];
Byte* SC = &addressSpace[0xFF02];
Byte* DIV = &addressSpace[0xFF04];
Byte* const JOYP = &addressSpace[0xFF00];
Byte* const SB = &addressSpace[0xFF01];
Byte* const SC = &addressSpace[0xFF02];
Byte* const DIV = &addressSpace[0xFF04];
//Timer registers
Byte* TIMA = &addressSpace[0xFF05];
Byte* TMA = &addressSpace[0xFF15]; //unused
Byte* TAC = &addressSpace[0xFF16];
Byte* const TIMA = &addressSpace[0xFF05];
Byte* const TMA = &addressSpace[0xFF15]; //unused
Byte* const TAC = &addressSpace[0xFF16];
//interrupt flag and enable
Byte* IF = &addressSpace[0xFF0F];
Byte* IE = &addressSpace[0xFFFF];
Byte* const IF = &addressSpace[0xFF0F];
Byte* const IE = &addressSpace[0xFFFF];
//Sound registers
Byte* NR10 = &addressSpace[0xFF10];
Byte* NR11 = &addressSpace[0xFF11];
Byte* NR12 = &addressSpace[0xFF12];
Byte* NR13 = &addressSpace[0xFF13];
Byte* NR14 = &addressSpace[0xFF14];
Byte* NR20 = &addressSpace[0xFF15]; //unused
Byte* NR21 = &addressSpace[0xFF16];
Byte* NR22 = &addressSpace[0xFF17];
Byte* NR23 = &addressSpace[0xFF18];
Byte* NR24 = &addressSpace[0xFF19];
Byte* NR30 = &addressSpace[0xFF1A];
Byte* NR31 = &addressSpace[0xFF1B];
Byte* NR32 = &addressSpace[0xFF1C];
Byte* NR33 = &addressSpace[0xFF1D];
Byte* NR34 = &addressSpace[0xFF1E];
Byte* NR40 = &addressSpace[0xFF1F]; //unused
Byte* NR41 = &addressSpace[0xFF20];
Byte* NR42 = &addressSpace[0xFF21];
Byte* NR43 = &addressSpace[0xFF22];
Byte* NR44 = &addressSpace[0xFF23];
Byte* NR50 = &addressSpace[0xFF24];
Byte* NR51 = &addressSpace[0xFF25];
Byte* NR52 = &addressSpace[0xFF26];
Byte* waveRam = &addressSpace[0xFF30]; //WaveRam[0x10]
Byte* const NR10 = &addressSpace[0xFF10];
Byte* const NR11 = &addressSpace[0xFF11];
Byte* const NR12 = &addressSpace[0xFF12];
Byte* const NR13 = &addressSpace[0xFF13];
Byte* const NR14 = &addressSpace[0xFF14];
Byte* const NR20 = &addressSpace[0xFF15]; //unused
Byte* const NR21 = &addressSpace[0xFF16];
Byte* const NR22 = &addressSpace[0xFF17];
Byte* const NR23 = &addressSpace[0xFF18];
Byte* const NR24 = &addressSpace[0xFF19];
Byte* const NR30 = &addressSpace[0xFF1A];
Byte* const NR31 = &addressSpace[0xFF1B];
Byte* const NR32 = &addressSpace[0xFF1C];
Byte* const NR33 = &addressSpace[0xFF1D];
Byte* const NR34 = &addressSpace[0xFF1E];
Byte* const NR40 = &addressSpace[0xFF1F]; //unused
Byte* const NR41 = &addressSpace[0xFF20];
Byte* const NR42 = &addressSpace[0xFF21];
Byte* const NR43 = &addressSpace[0xFF22];
Byte* const NR44 = &addressSpace[0xFF23];
Byte* const NR50 = &addressSpace[0xFF24];
Byte* const NR51 = &addressSpace[0xFF25];
Byte* const NR52 = &addressSpace[0xFF26];
Byte* const waveRam = &addressSpace[0xFF30]; //WaveRam[0x10]
//PPU registers
Byte* LCDC = &addressSpace[0xFF40];
Byte* STAT = &addressSpace[0xFF41];
Byte* SCY = &addressSpace[0xFF42];
Byte* SCX = &addressSpace[0xFF43];
Byte* LY = &addressSpace[0xFF44];
Byte* LYC = &addressSpace[0xFF45];
Byte* DMA = &addressSpace[0xFF46];
Byte* BGP = &addressSpace[0xFF47];
Byte* OBP0 = &addressSpace[0xFF48];
Byte* OBP1 = &addressSpace[0xFF49];
Byte* WY = &addressSpace[0xFF4A];
Byte* WX = &addressSpace[0xFF4B];
Byte* const LCDC = &addressSpace[0xFF40];
Byte* const STAT = &addressSpace[0xFF41];
Byte* const SCY = &addressSpace[0xFF42];
Byte* const SCX = &addressSpace[0xFF43];
Byte* const LY = &addressSpace[0xFF44];
Byte* const LYC = &addressSpace[0xFF45];
Byte* const DMA = &addressSpace[0xFF46];
Byte* const BGP = &addressSpace[0xFF47];
Byte* const OBP0 = &addressSpace[0xFF48];
Byte* const OBP1 = &addressSpace[0xFF49];
Byte* const WY = &addressSpace[0xFF4A];
Byte* const WX = &addressSpace[0xFF4B];
PPUMode currentMode;
PPUMode currentMode = PPUMode::mode0;
//3 colour channels
uint32_t* framebuffer = new uint32_t[RESOLUTION_X * RESOLUTION_Y * SCREEN_BPP];
SDL_Window* screen;
SDL_Renderer* renderer;
SDL_Texture* texture;
SDL_Event event;
SDL_Window* screen = nullptr;
SDL_Renderer* renderer = nullptr;
SDL_Texture* texture = nullptr;
SDL_Event event = {0};
uint32_t frameStart = 0;
uint32_t frameTime = 0;
const int frameDelay = 1000 / V_SYNC;
void opcodeHandler();
void opcodeResolver();
void incLY();
void ppuUpdate();
void drawLine();
@@ -187,12 +194,14 @@ private:
void checkPPUMode();
void setPPUMode(PPUMode mode);
uint32_t cyclesSinceLastScanline();
uint32_t cyclesSinceLastRefresh();
uint64_t cyclesSinceLastScanline() const;
uint64_t cyclesSinceLastRefresh() const;
void timingHandler();
void interruptHandler();
bool testInterruptEnabled(Byte interrupt);
void resetInterrupt(Byte interrupt);
bool testInterruptEnabled(Byte interrupt) const;
void resetInterrupt(Byte interrupt) const;
void VBlankHandle();
void LCDStatHandle();
@@ -220,17 +229,24 @@ private:
void andBitwise(T& dest, T src);
template <typename T>
void xorBitwise(T& dest, T src);
template <typename T>
void bit(T testBit, T reg);
void bit(Byte testBit, Byte reg);
void extendedOpcodeResolver();
static void set(const uint8_t testBit, uint8_t& reg);
static void res(const uint8_t testBit, uint8_t& reg);
template <typename T>
void jp(T address);
template <typename T>
bool jrNZ(T offset);
template <class T>
bool jrNC(T offset);
template <class T>
bool jrC(T offset);
template <typename T>
void inc(T& reg);
template <typename T>
void call(T address);
void halt();
void daa();
void stop();
template <typename T>
void ldW(T dest, T src);
@@ -242,29 +258,41 @@ private:
bool jrZ(T offset);
template <typename T>
void sub(T value);
template <class T>
void sbc(T value);
template <typename T>
void jr(T OFFSET);
template <typename T>
void push(T reg);
template <typename T>
void rl(T& reg);
void rl(Byte& reg);
void sla(Byte& reg);
void sra(uint8_t& reg);
void srl(uint8_t& reg);
void rrc(Byte& reg);
void rrca();
void rra();
void rr(Byte& reg);
void rlc(Byte& reg);
void rlca();
void rla();
template <typename T>
void pop(T& reg);
template <typename T>
void rla(T& reg);
template <typename T>
void rst(T address);
void ret();
template <typename T>
void add(T& reg, T value);
template <class T>
void adc(T& reg, T value);
void cpl();
void scf();
void ccf();
void swap(Byte& value);
public:
void start(std::string bootrom, std::string game);
void SDL2setup();
void SDL2destroy();
void SDL2destroy() const;
};
#endif //GBPP_SRC_GAMEBOY_HPP_

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@@ -1,32 +1,33 @@
#include "defines.hpp"
#include "gameboy.hpp"
bool GameBoy::testInterruptEnabled(Byte interrupt) {
return (*IE) & (Byte)(1 << interrupt);
bool GameBoy::testInterruptEnabled(const Byte interrupt) const {
return (*IE) & static_cast<Byte>(1 << interrupt);
}
void GameBoy::resetInterrupt(Byte interrupt) {
void GameBoy::resetInterrupt(const Byte interrupt) const {
*IF &= ~(1 << interrupt);
*IF |= 0xE0;
}
void GameBoy::interruptHandler() {
if (!IME)
return;
if (*IF & (Byte)(1 << VBLANK_INTERRUPT) && testInterruptEnabled(VBLANK_INTERRUPT))
if (*IF & static_cast<Byte>(1 << VBLANK_INTERRUPT) && testInterruptEnabled(VBLANK_INTERRUPT))
VBlankHandle();
if (*IF & (Byte)(1 << LCD_STAT_INTERRUPT) && testInterruptEnabled(LCD_STAT_INTERRUPT))
if (*IF & static_cast<Byte>(1 << LCD_STAT_INTERRUPT) && testInterruptEnabled(LCD_STAT_INTERRUPT))
LCDStatHandle();
if (*IF & (Byte)(1 << TIMER_INTERRUPT) && testInterruptEnabled(TIMER_INTERRUPT))
if (*IF & static_cast<Byte>(1 << TIMER_INTERRUPT) && testInterruptEnabled(TIMER_INTERRUPT))
timerHandle();
if (*IF & (Byte)(1 << SERIAL_INTERRUPT) && testInterruptEnabled(SERIAL_INTERRUPT))
if (*IF & static_cast<Byte>(1 << SERIAL_INTERRUPT) && testInterruptEnabled(SERIAL_INTERRUPT))
serialHandle();
if (*IF & (Byte)(1 << JOYPAD_INTERRUPT) && testInterruptEnabled(JOYPAD_INTERRUPT))
if (*IF & static_cast<Byte>(1 << JOYPAD_INTERRUPT) && testInterruptEnabled(JOYPAD_INTERRUPT))
joypadHandle();
}
void GameBoy::VBlankHandle() {
printf("VBlank interrupt");
//printf("VBlank interrupt\n");
IME = 0;
push(PC);
PC = 0x40;
@@ -34,7 +35,7 @@ void GameBoy::VBlankHandle() {
}
void GameBoy::LCDStatHandle() {
printf("LCD stat interrupt");
//printf("LCD stat interrupt\n");
IME = 0;
push(PC);
addCycles(16);
@@ -43,7 +44,7 @@ void GameBoy::LCDStatHandle() {
}
void GameBoy::timerHandle() {
printf("timer interrupt");
//printf("timer interrupt\n");
IME = 0;
push(PC);
addCycles(16);
@@ -52,7 +53,7 @@ void GameBoy::timerHandle() {
}
void GameBoy::serialHandle() {
printf("serial interrupt");
//printf("serial interrupt\n");
IME = 0;
push(PC);
addCycles(16);
@@ -61,7 +62,7 @@ void GameBoy::serialHandle() {
}
void GameBoy::joypadHandle() {
printf("joypad interrupt");
printf("joypad interrupt\n");
IME = 0;
push(PC);
addCycles(16);

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@@ -4,8 +4,9 @@
int main(int argc, char** argv) {
auto* gb = new GameBoy();
gb->SDL2setup();
gb->start("../bootrom.bin", "../roms/DrMario.gb");
gb->start("../dmg_boot.bin", "../roms/cpu_instrs.gb");
gb->SDL2destroy();
delete gb;
return 0;
}

2271
src/opcodeResolver.cpp Normal file

File diff suppressed because it is too large Load Diff

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@@ -2,52 +2,12 @@
#include "defines.hpp"
#include <algorithm>
#include <cstdint>
#include <iostream>
void GameBoy::ppuUpdate() {
//test for HBlank
checkPPUMode();
if (cyclesToStayInHblank != -1) {
if (cyclesToStayInHblank < cyclesSinceLastScanline()) {
return;
}
if (cyclesToStayInHblank >= cyclesSinceLastScanline()) {
lastScanline = cycles;
cyclesToStayInHblank = -1;
}
}
// Check the PPU mode (HBlank, VBlank, OAM Search, or Pixel Transfer)
Byte mode = (*STAT) & 0x03;
switch (mode) {
case 0:
if (cyclesSinceLastScanline() > MODE2_DURATION + MODE3_MIN_DURATION) {
drawLine();
cyclesToStayInHblank = SCANLINE_DURATION - cyclesSinceLastScanline();
lastScanline = cycles;
incLY();
}
currentMode = PPUMode::mode0;
break;
//vblank
case 1:
if (currentMode != PPUMode::mode1) {
setPPUMode(PPUMode::mode1);
*IF |= 0x1;
}
if (cyclesSinceLastScanline() > SCANLINE_DURATION) {
lastScanline = cycles;
incLY();
}
currentMode = PPUMode::mode1;
break;
case 2:
currentMode = PPUMode::mode2;
break;
case 3:
currentMode = PPUMode::mode3;
break;
}
if ((*LY) == (*LYC) || (*STAT) & (1 << 6)) {
// Request STAT interrupt if LY matches LYC
// bug on DMG models triggers a STAT interrupt anytime the STAT register is written
@@ -70,56 +30,77 @@ void GameBoy::ppuUpdate() {
}
}
void GameBoy::checkPPUMode() {
// Check the PPU mode (HBlank, VBlank, OAM Search, or Pixel Transfer)
const uint64_t cyclesSinceScanline = cyclesSinceLastScanline();
switch (currentMode) {
//hblank and vblank
case 0:
case 1:
if (cyclesSinceScanline > SCANLINE_DURATION) {
lastScanline = ppuCycles - (cyclesSinceScanline - SCANLINE_DURATION);
incLY();
}
break;
case 2:
if (cyclesSinceScanline > MODE2_DURATION) {
setPPUMode(PPUMode::mode3);
}
break;
case 3:
if (cyclesSinceScanline > MODE2_DURATION + MODE3_MIN_DURATION) {
drawLine();
setPPUMode(PPUMode::mode0);
}
break;
}
}
void GameBoy::incLY() {
(*LY)++;
if ((*LY) > 153)
setPPUMode(PPUMode::mode2);
if ((*LY) > SCANLINES_PER_FRAME - 1) {
(*LY) = 0;
}
uint32_t GameBoy::cyclesSinceLastScanline() {
const uint32_t difference = cycles - lastScanline;
return difference;
}
uint32_t GameBoy::cyclesSinceLastRefresh() {
const uint32_t difference = cycles - lastRefresh;
return difference;
}
void GameBoy::checkPPUMode() {
uint32_t oamFetchTime = 0;
if ((*LY) < 144) {
const uint32_t currentDuration = cyclesSinceLastScanline();
// Active Display Period (HBlank, OAM Search, and Pixel Transfer)
if (currentDuration < MODE2_DURATION)
setPPUMode(PPUMode::mode2);
else if (currentDuration < MODE2_DURATION + MODE3_MIN_DURATION + oamFetchTime)
setPPUMode(PPUMode::mode3);
else
setPPUMode(PPUMode::mode0);
}
else {
else if ((*LY) == 144) {
// VBlank Period
SDL2present();
setPPUMode(PPUMode::mode1);
*IF |= 0x1;
}
}
void GameBoy::setPPUMode(PPUMode mode) {
uint64_t GameBoy::cyclesSinceLastScanline() const {
const uint64_t difference = ppuCycles - lastScanline;
return difference;
}
uint64_t GameBoy::cyclesSinceLastRefresh() const {
const uint64_t difference = ppuCycles - lastRefresh;
return difference;
}
void GameBoy::setPPUMode(const PPUMode mode) {
switch (mode) {
case PPUMode::mode0:
(*STAT) &= ~0x03;
currentMode = PPUMode::mode0;
break;
case PPUMode::mode1:
(*STAT) &= ~0x03;
(*STAT) |= 0x01;
currentMode = PPUMode::mode1;
break;
case PPUMode::mode2:
(*STAT) &= ~0x03;
(*STAT) |= 0x02;
currentMode = PPUMode::mode2;
break;
case PPUMode::mode3:
(*STAT) &= ~0x03;
(*STAT) |= 0x03;
currentMode = PPUMode::mode3;
break;
}
//7th bit is unused but always set
@@ -127,10 +108,10 @@ void GameBoy::setPPUMode(PPUMode mode) {
}
void GameBoy::drawLine() {
uint8_t line = (*LY);
const uint8_t line = (*LY);
// Calculate the starting index of the current scanline in the framebuffer
uint32_t lineStartIndex = line * RESOLUTION_X;
const uint32_t lineStartIndex = line * RESOLUTION_X;
// Pointer to the current line's pixel data in the framebuffer
uint32_t* currentLinePixels = framebuffer + lineStartIndex;
@@ -140,20 +121,20 @@ void GameBoy::drawLine() {
return;
}
uint16_t backgroundMapAddr = (*LCDC & 0x08) ? 0x9C00 : 0x9800;
uint16_t tileDataTableAddr = (*LCDC & 0x10) ? 0x8000 : 0x8800;
bool signedIndex = !(*LCDC & 0x10);
const uint16_t backgroundMapAddr = (*LCDC & 0x08) ? 0x9C00 : 0x9800;
const uint16_t tileDataTableAddr = (*LCDC & 0x10) ? 0x8000 : 0x8800;
const bool signedIndex = !(*LCDC & 0x10);
for (int pixel = 0; pixel < RESOLUTION_X; pixel++) {
uint8_t xPos = (pixel + (*SCX)) % 256; // 256 pixels in total BG width
uint8_t yPos = (line + (*SCY)) % 256; // 256 pixels in total BG height
const uint8_t xPos = (pixel + (*SCX)) % 256; // 256 pixels in total BG width
const uint8_t yPos = (line + (*SCY)) % 256; // 256 pixels in total BG height
uint16_t tileRow = (yPos / 8) * 32;
uint16_t tileCol = xPos / 8;
uint16_t tileIndex = tileRow + tileCol;
const uint16_t tileRow = (yPos / 8) * 32;
const uint16_t tileCol = xPos / 8;
const uint16_t tileIndex = tileRow + tileCol;
uint16_t tileAddr = backgroundMapAddr + tileIndex;
int8_t tileID = signedIndex ? static_cast<int8_t>(addressSpace[tileAddr]) : addressSpace[tileAddr];
const uint16_t tileAddr = backgroundMapAddr + tileIndex;
const int8_t tileID = signedIndex ? static_cast<int8_t>(addressSpace[tileAddr]) : addressSpace[tileAddr];
uint16_t tileDataAddr;
if (signedIndex) {
@@ -163,12 +144,12 @@ void GameBoy::drawLine() {
tileDataAddr = tileDataTableAddr + (tileID * 16);
}
uint8_t lineOffset = yPos % 8;
uint8_t tileRowData1 = addressSpace[tileDataAddr + (lineOffset * 2)];
uint8_t tileRowData2 = addressSpace[tileDataAddr + (lineOffset * 2) + 1];
const uint8_t lineOffset = yPos % 8;
const uint8_t tileRowData1 = addressSpace[tileDataAddr + (lineOffset * 2)];
const uint8_t tileRowData2 = addressSpace[tileDataAddr + (lineOffset * 2) + 1];
uint8_t colourBit = 7 - (xPos % 8);
uint8_t colourNum = ((tileRowData2 >> colourBit) & 0x1) << 1 | ((tileRowData1 >> colourBit) & 0x1);
const uint8_t colourBit = 7 - (xPos % 8);
const uint8_t colourNum = ((tileRowData2 >> colourBit) & 0x1) << 1 | ((tileRowData1 >> colourBit) & 0x1);
// Apply the BGP register for palette mapping
uint8_t palette = (*BGP >> (colourNum * 2)) & 0x3;
@@ -196,14 +177,14 @@ void GameBoy::SDL2setup() {
SDL_WINDOW_OPENGL);
// Create an SDL renderer to draw on the window
renderer = SDL_CreateRenderer(screen, -1, SDL_RENDERER_ACCELERATED);
renderer = SDL_CreateRenderer(screen, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
// Create an SDL texture to hold the framebuffer data
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING, RESOLUTION_X, RESOLUTION_Y);
}
void GameBoy::SDL2destroy() {
void GameBoy::SDL2destroy() const {
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(screen);
@@ -211,13 +192,18 @@ void GameBoy::SDL2destroy() {
}
void GameBoy::SDL2present() {
// Update the SDL texture with the framebuffer data
SDL_UpdateTexture(texture, NULL, framebuffer, RESOLUTION_X * sizeof(uint32_t));
// Clear the renderer and render the texture
SDL_UpdateTexture(texture, nullptr, framebuffer, RESOLUTION_X * sizeof(uint32_t));
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderCopy(renderer, texture, nullptr, nullptr);
frameTime = SDL_GetTicks() - frameStart;
std::cout << SDL_GetTicks() << " " << frameTime << std::endl;
if (frameDelay > frameTime) {
SDL_Delay(frameDelay - frameTime);
}
frameStart = SDL_GetTicks();
// Present the renderer on the screen
SDL_RenderPresent(renderer);
}

12
src/timing.cpp Normal file
View File

@@ -0,0 +1,12 @@
#include "gameboy.hpp"
//handles most of the behavoir as described here: https://gbdev.io/pandocs/Timer_and_Divider_Registers.html#ff04--div-divider-register
void GameBoy::timingHandler() {
if (cycles - lastDivUpdate >= DIVIDER_REGISTER_FREQ) {
const uint8_t increments = (cycles - lastDivUpdate) / DIVIDER_REGISTER_FREQ;
(*DIV) += increments;
lastDivUpdate += increments * DIVIDER_REGISTER_FREQ;
}
}