bootrom mostly works, refactoring and all opcodes added
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@@ -5,6 +5,12 @@ set(CMAKE_CXX_STANDARD 23)
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find_package(SDL2 REQUIRED)
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include_directories(${SDL2_INCLUDE_DIRS})
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add_executable(GBpp src/main.cpp src/gameboy.cpp src/opcode.cpp
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src/interupts.cpp src/ppu.cpp)
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add_executable(GBpp src/main.cpp
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src/gameboy.cpp
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src/opcodeResolver.cpp
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src/interupts.cpp
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src/ppu.cpp
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src/timing.cpp
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src/extendedOpcodeResolver.cpp
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)
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target_link_libraries(GBpp ${SDL2_LIBRARIES})
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