better debugging
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@@ -54,6 +54,7 @@ void GameBoy::start(const std::string& bootrom, const std::string& game) {
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bool quit = false;
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bool quit = false;
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bool setIME = false;
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bool setIME = false;
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bool debug = false;
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bool debug = false;
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bool step = false;
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while (!quit) {
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while (!quit) {
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// Event loop
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// Event loop
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@@ -89,7 +90,10 @@ void GameBoy::start(const std::string& bootrom, const std::string& game) {
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joypadInput.START = true;
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joypadInput.START = true;
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break;
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break;
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case SDLK_h:
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case SDLK_h:
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debug = true;
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debug = !debug;
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break;
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case SDLK_n:
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step = true;
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break;
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break;
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default:
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default:
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break;
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break;
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@@ -121,9 +125,6 @@ void GameBoy::start(const std::string& bootrom, const std::string& game) {
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case SDLK_p:
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case SDLK_p:
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joypadInput.START = false;
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joypadInput.START = false;
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break;
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break;
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case SDLK_h:
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debug = false;
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break;
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default:
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default:
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break;
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break;
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}
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}
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@@ -134,6 +135,9 @@ void GameBoy::start(const std::string& bootrom, const std::string& game) {
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}
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}
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while (!rendered) {
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while (!rendered) {
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if (debug == true && step == false)
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break;
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step = false;
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joypadHandler();
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joypadHandler();
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if (PC > 0xFF && addressSpace.getBootromState()) {
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if (PC > 0xFF && addressSpace.getBootromState()) {
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addressSpace.unmapBootrom();
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addressSpace.unmapBootrom();
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