better debugging

This commit is contained in:
2024-04-15 04:25:40 -07:00
parent cfe7b1b82c
commit 317603709e

View File

@@ -54,6 +54,7 @@ void GameBoy::start(const std::string& bootrom, const std::string& game) {
bool quit = false;
bool setIME = false;
bool debug = false;
bool step = false;
while (!quit) {
// Event loop
@@ -89,7 +90,10 @@ void GameBoy::start(const std::string& bootrom, const std::string& game) {
joypadInput.START = true;
break;
case SDLK_h:
debug = true;
debug = !debug;
break;
case SDLK_n:
step = true;
break;
default:
break;
@@ -121,9 +125,6 @@ void GameBoy::start(const std::string& bootrom, const std::string& game) {
case SDLK_p:
joypadInput.START = false;
break;
case SDLK_h:
debug = false;
break;
default:
break;
}
@@ -134,6 +135,9 @@ void GameBoy::start(const std::string& bootrom, const std::string& game) {
}
while (!rendered) {
if (debug == true && step == false)
break;
step = false;
joypadHandler();
if (PC > 0xFF && addressSpace.getBootromState()) {
addressSpace.unmapBootrom();