better debugging
This commit is contained in:
@@ -54,6 +54,7 @@ void GameBoy::start(const std::string& bootrom, const std::string& game) {
|
||||
bool quit = false;
|
||||
bool setIME = false;
|
||||
bool debug = false;
|
||||
bool step = false;
|
||||
|
||||
while (!quit) {
|
||||
// Event loop
|
||||
@@ -89,7 +90,10 @@ void GameBoy::start(const std::string& bootrom, const std::string& game) {
|
||||
joypadInput.START = true;
|
||||
break;
|
||||
case SDLK_h:
|
||||
debug = true;
|
||||
debug = !debug;
|
||||
break;
|
||||
case SDLK_n:
|
||||
step = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@@ -121,9 +125,6 @@ void GameBoy::start(const std::string& bootrom, const std::string& game) {
|
||||
case SDLK_p:
|
||||
joypadInput.START = false;
|
||||
break;
|
||||
case SDLK_h:
|
||||
debug = false;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -134,6 +135,9 @@ void GameBoy::start(const std::string& bootrom, const std::string& game) {
|
||||
}
|
||||
|
||||
while (!rendered) {
|
||||
if (debug == true && step == false)
|
||||
break;
|
||||
step = false;
|
||||
joypadHandler();
|
||||
if (PC > 0xFF && addressSpace.getBootromState()) {
|
||||
addressSpace.unmapBootrom();
|
||||
|
||||
Reference in New Issue
Block a user