reformatting

This commit is contained in:
2024-02-05 22:09:34 -08:00
parent d677ca9934
commit 14bafce63d
6 changed files with 103 additions and 131 deletions

View File

@@ -9,7 +9,7 @@
// 6 n - - Add/Sub-Flag (BCD)
// 5 h - - Half Carry Flag (BCD)
// 4 cy C NC Carry Flag
// 3-0 - - - Not used (always zero)
// 3-0 - - - Not used
#define CARRY_FLAG 4 //'C'
#define HALFCARRY_FLAG 5 //'H'
#define SUBTRACT_FLAG 6 //'N'
@@ -21,7 +21,7 @@
#define SERIAL_INTERRUPT 3
#define JOYPAD_INTERRUPT 4
#define T_CLOCK_FREQ 4194304
#define T_CLOCK_FREQ 4194304 //2^22
#define DIVIDER_REGISTER_FREQ 16384
@@ -39,13 +39,13 @@
#define MODE2_DURATION 80
#define MODE3_MIN_DURATION 172
#define MODE0_3_DURATION 376 //mode3 is 172 to 289, mode0 87 to 204
#define MODE1_DURATION 4560
#define H_SYNC 9198
#define V_SYNC 59.73
#define HBlank_DURATION 204 //GPU_MODE 0
#define SCANLINE_OAM_FREQ 80 //GPU_MODE 2
#define SCANLINE_VRAM_FREQ 80 //GPU_MODE 3
#define HBLANK_DURATION 204 //PPU_MODE 0
#define VBLANK_DURATION 4560
#define SCANLINE_OAM_FREQ 80 //PPU_MODE 2
#define SCANLINE_VRAM_FREQ 80 //PPU_MODE 3
#endif

View File

@@ -1,60 +1,50 @@
#include <iostream>
#include "gameboy.hpp"
bool AddressSpace::getBootromState()
{
bool AddressSpace::getBootromState() {
return bootromLoaded;
}
void AddressSpace::unmapBootrom()
{
void AddressSpace::unmapBootrom() {
bootromLoaded = false;
}
void AddressSpace::mapBootrom()
{
void AddressSpace::mapBootrom() {
bootromLoaded = true;
}
void AddressSpace::loadBootrom(std::string filename)
{
void AddressSpace::loadBootrom(std::string filename) {
std::ifstream file;
int size = std::filesystem::file_size(filename);
if(size != 256)
{
if (size != 256) {
std::cerr << "Bootrom was an unexpected size!\nQuitting!\n" << std::endl;
exit(1);
}
file.open(filename, std::ios::binary);
file.read(reinterpret_cast<char *>(bootrom), BOOTROM_SIZE);
file.read(reinterpret_cast<char*>(bootrom), BOOTROM_SIZE);
}
void AddressSpace::loadGame(std::string filename)
{
void AddressSpace::loadGame(std::string filename) {
game.open(filename, std::ios::binary);
if(!game.is_open())
{
if (!game.is_open()) {
std::cerr << "Game was not found!\nQuitting!\n" << std::endl;
exit(1);
}
game.read(reinterpret_cast<char *>(memoryLayout.romBank1), ROM_BANK_SIZE*2);
game.read(reinterpret_cast<char*>(memoryLayout.romBank1), ROM_BANK_SIZE * 2);
}
void GameBoy::addCycles(uint8_t ticks)
{
cycles = (cycles+ticks) % T_CLOCK_FREQ;
void GameBoy::addCycles(uint8_t ticks) {
cycles = (cycles + ticks) % T_CLOCK_FREQ;
lastOpTicks = ticks;
}
void GameBoy::start(std::string bootrom, std::string game)
{
void GameBoy::start(std::string bootrom, std::string game) {
addressSpace.loadBootrom(bootrom);
addressSpace.loadGame(game);
bool quit = false;
while(!quit)
{
while (!quit) {
// Event loop: Check and handle SDL events
// if(SDL_PollEvent(&event))
// {
@@ -68,16 +58,13 @@ void GameBoy::start(std::string bootrom, std::string game)
interruptHandler();
//timing();
ppuUpdate();
if(PC > 0xFF && addressSpace.getBootromState())
{
if (PC > 0xFF && addressSpace.getBootromState()) {
addressSpace.unmapBootrom();
}
int cyclesSince = cyclesSinceLastRefresh();
if(cyclesSince > FRAME_DURATION)
{
if (cyclesSince > FRAME_DURATION) {
lastRefresh = cycles;
SDL2present();
}
}
}

View File

@@ -11,66 +11,59 @@
#include "defines.hpp"
//two bits per colour
enum Colour
{
enum Colour {
black = 0b11,
darkGray = 0b10,
lightGray = 0b01,
white = 0b00
};
enum PPUMode
{
enum PPUMode {
mode0, // Horizontal Blank (Mode 0): No access to video RAM, occurs during horizontal blanking period.
mode1, // Vertical Blank (Mode 1): No access to video RAM, occurs during vertical blanking period.
mode2, // OAM Search (Mode 2): Access to OAM (Object Attribute Memory) only, sprite evaluation.
mode3 // Pixel Transfer (Mode 3): Access to both OAM and video RAM, actual pixel transfer to the screen.
mode3 // Pixel Transfer (Mode 3): Access to both OAM and video RAM, actual pixel transfer to the screen.
};
union RegisterPair
{
union RegisterPair {
Word reg; //register.reg == (hi << 8) + lo. (hi is more significant than lo)
struct
{
struct {
Byte lo;
Byte hi;
};
};
class AddressSpace
{
private:
class AddressSpace {
private:
bool bootromLoaded = true;
Byte bootrom[BOOTROM_SIZE];
std::ifstream game;
public:
AddressSpace()
{
public:
AddressSpace() {
// Initialize the memory to zero
memoryLayout = {};
std::memset(memoryLayout.memory, 0, sizeof(memoryLayout.memory));
}
// Nested union for the memory layout
union MemoryLayout
{
union MemoryLayout {
Byte memory[0x10000];
struct
{
Byte romBank1[ROM_BANK_SIZE]; // Mapped to 0x0000
Byte romBankSwitch[ROM_BANK_SIZE]; // Mapped to 0x4000
Byte vram[0x2000]; // Mapped to 0x8000
Byte externalRam[0x2000]; // Mapped to 0xA000
Byte memoryBank1[0x1000]; // Mapped to 0xC000
Byte memoryBank2[0x1000]; // Mapped to 0xD000
Byte echoRam[0x1E00]; // Mapped to 0xE000 (Echo RAM, mirrors 0xC000 to 0xDFFF)
struct {
Byte romBank1[ROM_BANK_SIZE]; // Mapped to 0x0000
Byte romBankSwitch[ROM_BANK_SIZE]; // Mapped to 0x4000
Byte vram[0x2000]; // Mapped to 0x8000
Byte externalRam[0x2000]; // Mapped to 0xA000
Byte memoryBank1[0x1000]; // Mapped to 0xC000
Byte memoryBank2[0x1000]; // Mapped to 0xD000
Byte echoRam[0x1E00]; // Mapped to 0xE000 (Echo RAM, mirrors 0xC000 to 0xDFFF)
Byte spriteAttributeTable[0xA0]; // Mapped to 0xFE00
Byte notUsable[0x60]; // Mapped to 0xFEA0
Byte io[0x80]; // Mapped to 0xFF00, 0xFF0F is interrupt flag
Byte specialRam[0x7F]; // Mapped to 0xFF80
Byte interuptEnableReg; // Mapped to 0xFFFF
Byte notUsable[0x60]; // Mapped to 0xFEA0
Byte io[0x80]; // Mapped to 0xFF00, 0xFF0F is interrupt flag
Byte specialRam[0x7F]; // Mapped to 0xFF80
Byte interuptEnableReg; // Mapped to 0xFFFF
};
} memoryLayout;
@@ -81,20 +74,19 @@ class AddressSpace
void loadGame(std::string filename);
//overload [] for echo ram and bootrom support
Byte operator[](uint32_t address) const
{
if(address >= 0xE000 && address < 0xFE00)
Byte operator[](uint32_t address) const {
if (address >= 0xE000 && address < 0xFE00)
return memoryLayout.echoRam[address - 0xE000];
if(address < 0x0100 && bootromLoaded)
if (address < 0x0100 && bootromLoaded)
return bootrom[address];
else
return memoryLayout.memory[address];
}
Byte& operator[](uint32_t address)
{
if(address >= 0xE000 && address < 0xFE00)
Byte& operator[](uint32_t address) {
if (address >= 0xE000 && address < 0xFE00)
return memoryLayout.echoRam[address - 0xE000];
if(address < 0x0100 && bootromLoaded)
if (address < 0x0100 && bootromLoaded)
return bootrom[address];
else
return memoryLayout.memory[address];
@@ -102,7 +94,7 @@ class AddressSpace
};
class GameBoy {
private:
private:
uint32_t cycles = 0;
uint32_t lastOpTicks = 0;
uint32_t lastRefresh = 0;
@@ -181,10 +173,10 @@ class GameBoy {
PPUMode currentMode;
//3 colour channels
uint32_t* framebuffer = new uint32_t[RESOLUTION_X*RESOLUTION_Y*SCREEN_BPP];
SDL_Window *screen;
SDL_Renderer *renderer;
SDL_Texture *texture;
uint32_t* framebuffer = new uint32_t[RESOLUTION_X * RESOLUTION_Y * SCREEN_BPP];
SDL_Window* screen;
SDL_Renderer* renderer;
SDL_Texture* texture;
SDL_Event event;
void opcodeHandler();
@@ -220,56 +212,56 @@ class GameBoy {
void addCycles(Byte ticks);
//OPCODE FUNCTIONS
template<typename T>
template <typename T>
void ld(T& dest, T src);
template<typename T>
void orBitwise(T &dest, T src);
template<typename T>
void andBitwise(T &dest, T src);
template<typename T>
template <typename T>
void orBitwise(T& dest, T src);
template <typename T>
void andBitwise(T& dest, T src);
template <typename T>
void xorBitwise(T& dest, T src);
template<typename T>
template <typename T>
void bit(T testBit, T reg);
template<typename T>
template <typename T>
void jp(T address);
template<typename T>
template <typename T>
bool jrNZ(T offset);
template<typename T>
template <typename T>
void inc(T& reg);
template<typename T>
template <typename T>
void call(T address);
void halt();
void stop();
template<typename T>
template <typename T>
void ldW(T dest, T src);
template<typename T>
template <typename T>
void cp(T value);
template<typename T>
template <typename T>
void dec(T& reg);
template<typename T>
template <typename T>
bool jrZ(T offset);
template<typename T>
template <typename T>
void sub(T value);
template<typename T>
template <typename T>
void jr(T OFFSET);
template<typename T>
template <typename T>
void push(T reg);
template<typename T>
template <typename T>
void rl(T& reg);
template<typename T>
template <typename T>
void pop(T& reg);
template<typename T>
template <typename T>
void rla(T& reg);
template<typename T>
template <typename T>
void rst(T address);
void ret();
template<typename T>
template <typename T>
void add(T& reg, T value);
void cpl();
void ccf();
void swap(Byte &value);
void swap(Byte& value);
public:
public:
void start(std::string bootrom, std::string game);
void SDL2setup();
void SDL2destroy();

View File

@@ -1,35 +1,31 @@
#include "defines.hpp"
#include "gameboy.hpp"
bool GameBoy::testInterruptEnabled(Byte interrupt)
{
return (*IE) & (Byte) (1 << interrupt);
bool GameBoy::testInterruptEnabled(Byte interrupt) {
return (*IE) & (Byte)(1 << interrupt);
}
void GameBoy::resetInterrupt(Byte interrupt)
{
void GameBoy::resetInterrupt(Byte interrupt) {
*IF &= ~(1 << interrupt);
}
void GameBoy::interruptHandler()
{
if(!IME)
void GameBoy::interruptHandler() {
if (!IME)
return;
if(*IF & (Byte) (1 << VBLANK_INTERRUPT) && testInterruptEnabled(VBLANK_INTERRUPT))
if (*IF & (Byte)(1 << VBLANK_INTERRUPT) && testInterruptEnabled(VBLANK_INTERRUPT))
VBlankHandle();
if(*IF & (Byte) (1 << LCD_STAT_INTERRUPT) && testInterruptEnabled(LCD_STAT_INTERRUPT))
if (*IF & (Byte)(1 << LCD_STAT_INTERRUPT) && testInterruptEnabled(LCD_STAT_INTERRUPT))
LCDStatHandle();
if(*IF & (Byte) (1 << TIMER_INTERRUPT) && testInterruptEnabled(TIMER_INTERRUPT))
if (*IF & (Byte)(1 << TIMER_INTERRUPT) && testInterruptEnabled(TIMER_INTERRUPT))
timerHandle();
if(*IF & (Byte) (1 << SERIAL_INTERRUPT) && testInterruptEnabled(SERIAL_INTERRUPT))
if (*IF & (Byte)(1 << SERIAL_INTERRUPT) && testInterruptEnabled(SERIAL_INTERRUPT))
serialHandle();
if(*IF & (Byte) (1 << JOYPAD_INTERRUPT) && testInterruptEnabled(JOYPAD_INTERRUPT))
if (*IF & (Byte)(1 << JOYPAD_INTERRUPT) && testInterruptEnabled(JOYPAD_INTERRUPT))
joypadHandle();
}
void GameBoy::VBlankHandle()
{
void GameBoy::VBlankHandle() {
printf("VBlank interrupt");
IME = 0;
push(PC);
@@ -37,8 +33,7 @@ void GameBoy::VBlankHandle()
resetInterrupt(VBLANK_INTERRUPT);
}
void GameBoy::LCDStatHandle()
{
void GameBoy::LCDStatHandle() {
printf("LCD stat interrupt");
IME = 0;
push(PC);
@@ -47,8 +42,7 @@ void GameBoy::LCDStatHandle()
resetInterrupt(LCD_STAT_INTERRUPT);
}
void GameBoy::timerHandle()
{
void GameBoy::timerHandle() {
printf("timer interrupt");
IME = 0;
push(PC);
@@ -57,8 +51,7 @@ void GameBoy::timerHandle()
resetInterrupt(TIMER_INTERRUPT);
}
void GameBoy::serialHandle()
{
void GameBoy::serialHandle() {
printf("serial interrupt");
IME = 0;
push(PC);
@@ -67,12 +60,11 @@ void GameBoy::serialHandle()
resetInterrupt(SERIAL_INTERRUPT);
}
void GameBoy::joypadHandle()
{
void GameBoy::joypadHandle() {
printf("joypad interrupt");
IME = 0;
push(PC);
addCycles(16);
PC = 0x60;
resetInterrupt(JOYPAD_INTERRUPT);
}
}

View File

@@ -1,8 +1,7 @@
#include <string>
#include "gameboy.hpp"
int main(int argc, char** argv)
{
int main(int argc, char** argv) {
auto* gb = new GameBoy();
gb->SDL2setup();
gb->start("../bootrom.bin", "../roms/DrMario.gb");

View File

@@ -4,7 +4,7 @@
#include <cstdint>
void GameBoy::ppuUpdate() {
//test HBlank
//test for HBlank
checkPPUMode();
if (cyclesToStayInHblank != -1) {
@@ -53,7 +53,8 @@ void GameBoy::ppuUpdate() {
// bug on DMG models triggers a STAT interrupt anytime the STAT register is written
// Road Rage and Zerd no Denetsu rely on this
(*STAT) |= (1 << 2);
} else {
}
else {
(*STAT) &= ~(1 << 2);
}
@@ -96,7 +97,8 @@ void GameBoy::checkPPUMode() {
setPPUMode(PPUMode::mode3);
else
setPPUMode(PPUMode::mode0);
} else {
}
else {
// VBlank Period
setPPUMode(PPUMode::mode1);
}