#include "gameboy.hpp" //handles most of the behavoir as described here: https://gbdev.io/pandocs/Timer_and_Divider_Registers.html#ff04--div-divider-register void GameBoy::timingHandler() { if (cycles - lastDivUpdate >= DIVIDER_REGISTER_FREQ) { const uint8_t increments = (cycles - lastDivUpdate) / DIVIDER_REGISTER_FREQ; (*DIV) += increments; lastDivUpdate += increments * DIVIDER_REGISTER_FREQ; } }