#include #include #include #include #include "gameboy.hpp" #include "defines.hpp" namespace fs = std::filesystem; int main(int argc, char** argv) { auto* gb = new GameBoy(); gb->SDL2setup(); gb->start("/home/braiden/Code/GBpp/bootrom.bin", "/home/braiden/Code/GBpp/roms/DrMario.gb"); gb->SDL2destroy(); delete gb; return 0; }