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7 Commits

Author SHA1 Message Date
c242fb7574 enums and RTC work 2026-03-18 01:09:03 -07:00
80e23312de more MBC3 work 2026-03-17 01:46:28 -07:00
037ba0c76d MBC3 work 2026-03-16 23:44:38 -07:00
a8ed60259a resizable window 2026-03-16 22:38:31 -07:00
89e7891249 MBC2 working 2026-03-16 02:50:02 -07:00
3bd1ef34d8 formatting 2026-03-13 18:07:43 -07:00
712ee55e7b start of mbc3 2026-01-30 16:18:01 -08:00
15 changed files with 5074 additions and 5047 deletions

View File

@@ -19,7 +19,11 @@ add_executable(GameBoy++ src/main.cpp
src/testing.hpp
src/joypad.cpp
)
target_compile_options(GameBoy++ PRIVATE -O2)
target_link_libraries(GameBoy++ ${SDL2_LIBRARIES})
target_compile_options(GameBoy++ PRIVATE
$<$<CONFIG:Release>:-O2>
)
if(CMAKE_EXPORT_COMPILE_COMMANDS)
add_custom_target(copy_compile_commands ALL

View File

@@ -2,17 +2,11 @@
#include <iostream>
#include <iterator>
bool AddressSpace::getBootromState() const {
return bootromLoaded;
}
bool AddressSpace::getBootromState() const { return bootromLoaded; }
void AddressSpace::unmapBootrom() {
bootromLoaded = false;
}
void AddressSpace::unmapBootrom() { bootromLoaded = false; }
void AddressSpace::mapBootrom() {
bootromLoaded = true;
}
void AddressSpace::mapBootrom() { bootromLoaded = true; }
void AddressSpace::loadBootrom(const std::string &filename) {
std::ifstream file;
@@ -45,8 +39,7 @@ void AddressSpace::loadGame(const std::string& filename) {
rom.seekg(0, std::ios::beg);
game.reserve(rom_size);
game.insert(game.begin(),
std::istream_iterator<Byte>(rom),
game.insert(game.begin(), std::istream_iterator<Byte>(rom),
std::istream_iterator<Byte>());
memoryLayout.romBank0 = game.data();
@@ -57,11 +50,10 @@ void AddressSpace::dmaTransfer() {
dmaTransferRequested = false;
const Word addr = memoryLayout.DMA << 8;
for (int i = 0; i < 0xA0; i++) {
const Byte data = (*this)[addr + i];;
const Byte data = (*this)[addr + i];
;
(*this)[0xFE00 + i] = data;
}
}
void AddressSpace::setTesting(const bool state) {
testing = state;
}
void AddressSpace::setTesting(const bool state) { testing = state; }

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@@ -1,9 +1,9 @@
#ifndef ADDRESSSPACE_HPP
#define ADDRESSSPACE_HPP
#include <fstream>
#include <filesystem>
#include <cstdint>
#include <cstring>
#include <filesystem>
#include <fstream>
#include <string>
#include <vector>
@@ -42,7 +42,7 @@ public:
Byte TMA;
Byte TAC = 0xF8;
// interrupt flag and enable
Byte IF = 0xE1;;
Byte IF = 0xE1;
// Sound registers
Byte NR10;
Byte NR11;
@@ -92,15 +92,17 @@ public:
void loadGame(const std::string &filename);
void determineMBCInfo();
static bool testMBCWrite(Word address);
Byte* MBCRead(Word address);
Byte *MBCWrite(Word address);
// prevents seg faults when programs with no MBC try to write to ROM
Byte dummyVal = 0;
// called after every op
void MBCUpdate();
void loadRomBank();
void createRamBank();
void loadRamBank();
MBCType MBC = {};
MBCType_enum MBC = {};
uint32_t romSize = 0;
uint32_t romBanks = 0;
uint32_t externalRamSize = 0;
@@ -109,17 +111,30 @@ public:
bool dmaTransferRequested = false;
void dmaTransfer();
//Selected ROM Bank = (Secondary Bank << 5) + ROM Bank
// MBC registers
// Selected ROM Bank in MBC1 = (Secondary Bank << 5) + ROM Bank
Byte selectedRomBank = 0;
Byte romBankRegister = 0x00;
//2 bit register acts as secondary rom bank register or ram bank number
// 2 bit register acts as secondary rom bank register or ram bank number in
// MBC1
Byte twoBitBankRegister = 0x0;
Byte selectedExternalRamBank = 0;
Byte romRamSelect = 0x00;
// 0xA if enabled in MBC1/3, else off
// in MBC2 also the rom bank number
// in MBC3 also timer enable
// reading ram while disabled is undefined behaviour
Byte ramEnable = 0x00;
// MBC3
Byte latchClockData = 0x00;
Byte ramBankRTCRegister = 0x00;
// RTC registers
enabledRTCRegister_enum enabledRTCRegister = NONE;
Byte RTCSeconds = 0x0;
Byte RTCMinutes = 0x0;
Byte RTCHours = 0x0;
Byte RTCDayLower = 0x0;
Byte RTCDayHigher = 0x0;
void setTesting(bool state);
@@ -129,31 +144,47 @@ public:
return testRam[address];
if (address < 0x0100 && bootromLoaded)
return bootrom[address];
if (address < 0x4000)
else if (address < 0x4000)
return memoryLayout.romBank0[address];
if (address < 0x8000)
else if (address < 0x8000)
return memoryLayout.romBankSwitch[address - 0x4000];
if (address < 0xA000)
else if (address < 0xA000)
return memoryLayout.vram[address - 0x8000];
if (address < 0xC000) {
else if (address < 0xC000) {
if (enabledRTCRegister != NONE) {
switch (enabledRTCRegister) {
case RTCS:
return RTCSeconds;
case RTCM:
return RTCMinutes;
case RTCH:
return RTCHours;
case RTCDL:
return RTCDayLower;
case RTCDH:
return RTCDayHigher;
}
}
if (externalRamSize == 0)
return 0xFF;
// MBC2 echos 15 times and only stores lower 4 bits
else if (MBC == MBC2 || MBC == MBC2Battery)
return memoryLayout.externalRam[(address - 0xA000) & 0x01FF] | 0xF0;
else
return memoryLayout.externalRam[address - 0xA000];
}
if (address < 0xD000)
} else if (address < 0xD000)
return memoryLayout.memoryBank1[address - 0xC000];
if (address < 0xE000)
else if (address < 0xE000)
return memoryLayout.memoryBank2[address - 0xD000];
if (address < 0xFE00)
else if (address < 0xFE00)
return memoryLayout.memoryBank1[address - 0xE000];
if (address < 0xFEA0)
else if (address < 0xFEA0)
return memoryLayout.oam[address - 0xFE00];
if (address < 0xFF00) {
else if (address < 0xFF00) {
if ((memoryLayout.STAT & 0x03) == 2 || (memoryLayout.STAT & 0x03) == 3)
return 0xFF;
return 0x00;
}
if (address < 0xFF80)
} else if (address < 0xFF80)
switch (address) {
case 0xFF00:
return memoryLayout.JOYP;
@@ -168,7 +199,7 @@ public:
case 0xFF06:
return memoryLayout.TMA;
case 0xFF07:
return memoryLayout.TAC | 0xF8;;
return memoryLayout.TAC | 0xF8;
case 0xFF0F:
return memoryLayout.IF | 0xE0;
case 0xFF10:
@@ -223,8 +254,6 @@ public:
case 0xFF43:
return memoryLayout.SCX;
case 0xFF44:
//for debugging only
//return 0x90;
return memoryLayout.LY;
case 0xFF45:
return memoryLayout.LYC;
@@ -246,7 +275,7 @@ public:
}
return 0xFF;
}
if (address < 0xFFFF)
else if (address < 0xFFFF)
return memoryLayout.specialRam[address - 0xFF80];
// 0xFFFF
return memoryLayout.IE;
@@ -257,28 +286,27 @@ public:
dummyVal = 0xFF;
if (testing)
return testRam[address];
if (address < 0x0100 && bootromLoaded)
else if (address < 0x0100 && bootromLoaded)
return bootrom[address];
if (address < 0x8000)
return (*MBCRead(address));
if (address < 0xA000)
else if (address < 0x8000)
return (*MBCWrite(address));
else if (address < 0xA000)
return memoryLayout.vram[address - 0x8000];
if (address < 0xC000) {
else if (address < 0xC000) {
if (externalRamSize == 0)
return dummyVal;
return memoryLayout.externalRam[address - 0xA000];
}
if (address < 0xD000)
} else if (address < 0xD000)
return memoryLayout.memoryBank1[address - 0xC000];
if (address < 0xE000)
else if (address < 0xE000)
return memoryLayout.memoryBank2[address - 0xD000];
if (address < 0xFE00)
else if (address < 0xFE00)
return memoryLayout.memoryBank1[address - 0xE000];
if (address < 0xFEA0)
else if (address < 0xFEA0)
return memoryLayout.oam[address - 0xFE00];
if (address < 0xFF00)
else if (address < 0xFF00)
return memoryLayout.notUsable[address - 0xFEA0];
if (address < 0xFF80)
else if (address < 0xFF80)
switch (address) {
case 0xFF00:
return memoryLayout.JOYP;
@@ -372,12 +400,11 @@ public:
}
return dummyVal;
}
if (address < 0xFFFF)
else if (address < 0xFFFF)
return memoryLayout.specialRam[address - 0xFF80];
// 0xFFFF
return memoryLayout.IE;
}
};
#endif // ADDRESSSPACE_HPP

View File

@@ -47,7 +47,6 @@
#define X_FLIP 5
#define OBJ_PALETTE 4
#define ROM_BANK_SIZE 0x4000
#define RAM_BANK_SIZE 0x2000
@@ -80,7 +79,7 @@ struct Input {
bool SELECT = false;
};
enum MBCType {
enum MBCType_enum {
romOnly = 0x00,
MBC1 = 0x01,
MBC1Ram = 0x02,
@@ -95,7 +94,8 @@ enum MBCType {
MBC3TimerBattery = 0x0F,
MBC3TimerRamBattery = 0x10,
MBC3 = 0x11,
MBC3Ram = 0x12, // MBC3 with 64 KiB of SRAM refers to MBC30, used only in Pocket Monsters: Crystal Version.
MBC3Ram = 0x12, // MBC3 with 64 KiB of SRAM refers to MBC30, used only in
// Pocket Monsters: Crystal Version.
MBC3RamBattery = 0x13,
MBC5 = 0x19,
MBC5Ram = 0x1A,
@@ -111,11 +111,23 @@ enum MBCType {
HuC1RamBattery = 0xFF
};
enum PPUMode {
mode0, // Horizontal Blank (Mode 0): No access to video RAM, occurs during horizontal blanking period.
mode1, // Vertical Blank (Mode 1): No access to video RAM, occurs during vertical blanking period.
mode2, // OAM Search (Mode 2): Access to OAM (Object Attribute Memory) only, sprite evaluation.
mode3 // Pixel Transfer (Mode 3): Access to both OAM and video RAM, actual pixel transfer to the screen.
enum PPUMode_enum {
mode0, // Horizontal Blank (Mode 0): No access to video RAM, occurs during
// horizontal blanking period.
mode1, // Vertical Blank (Mode 1): No access to video RAM, occurs during
// vertical blanking period.
mode2, // OAM Search (Mode 2): Access to OAM (Object Attribute Memory) only,
// sprite evaluation.
mode3 // Pixel Transfer (Mode 3): Access to both OAM and video RAM, actual
// pixel transfer to the screen.
};
enum enabledRTCRegister_enum {
NONE = 0x00,
RTCS = 0x08,
RTCM = 0x09,
RTCH = 0x0A,
RTCDL = 0x0B,
RTCDH = 0x0C
};
#endif

View File

@@ -1541,7 +1541,8 @@ void GameBoy::extendedOpcodeResolver() {
break;
default:
printf("Unsupported extended opcode found: PC:0x%.2x, Opcode:0xcb%.2x\n", PC, addressSpace[PC]);
printf("Unsupported extended opcode found: PC:0x%.2x, Opcode:0xcb%.2x\n",
PC, addressSpace[PC]);
exit(1);
}
}

View File

@@ -1,5 +1,5 @@
#include <iostream>
#include "gameboy.hpp"
#include <iostream>
void GameBoy::addCycles(const uint8_t ticks) {
cycles += ticks;
@@ -34,17 +34,10 @@ GameboyTestState GameBoy::runTest(GameboyTestState initial) {
for (const auto &[addr, val] : initial.RAM) {
returnRAM.emplace_back(addr, addressSpace[addr]);
}
return {
PC, SP,
AF.hi, AF.lo,
BC.hi, BC.lo,
DE.hi, DE.lo,
HL.hi, HL.lo,
returnRAM
};
return {PC, SP, AF.hi, AF.lo, BC.hi, BC.lo,
DE.hi, DE.lo, HL.hi, HL.lo, returnRAM};
}
void GameBoy::start(const std::string &bootrom, const std::string &game) {
addressSpace.loadBootrom(bootrom);
addressSpace.loadGame(game);
@@ -146,35 +139,34 @@ void GameBoy::start(const std::string& bootrom, const std::string& game) {
prevTMA = addressSpace.memoryLayout.TMA;
if (debug) {
printf(
"A: %.2X F: %.2X B: %.2X C: %.2X D: %.2X E: %.2X H: %.2X L: %.2X SP: %.4X PC: 00:%.4X (%.2X %.2X %.2X %.2X)\n",
AF.hi, AF.lo, BC.hi, BC.lo, DE.hi, DE.lo, HL.hi, HL.lo, SP, PC, readOnlyAddressSpace[PC],
readOnlyAddressSpace[PC + 1], readOnlyAddressSpace[PC + 2], readOnlyAddressSpace[PC + 3]);
printf("A: %.2X F: %.2X B: %.2X C: %.2X D: %.2X E: %.2X H: %.2X L: "
"%.2X SP: %.4X PC: 00:%.4X (%.2X %.2X %.2X %.2X)\n",
AF.hi, AF.lo, BC.hi, BC.lo, DE.hi, DE.lo, HL.hi, HL.lo, SP, PC,
readOnlyAddressSpace[PC], readOnlyAddressSpace[PC + 1],
readOnlyAddressSpace[PC + 2], readOnlyAddressSpace[PC + 3]);
// printf("Cycles: %lu, Opcode: 0x%.2x PPU cycles: %lu, PPMode: %d\n", cycles, readOnlyAddressSpace[PC],
// printf("Cycles: %lu, Opcode: 0x%.2x PPU cycles: %lu, PPMode: %d\n",
// cycles, readOnlyAddressSpace[PC],
// cyclesSinceLastScanline(), currentMode);
// printf("AF:0x%.4x, BC:0x%.4x\n", AF.reg, BC.reg);
// printf("DE:0x%.4x, HL:0x%.4x\n", DE.reg, HL.reg);
// printf("IME:%d IF:0x%.2x IE:0x%.2x\n", IME, (*IF), (*IE));
// printf("PC:0x%.4x, SP:0x%.4x\n", PC, SP);
// printf("LCDC:%.2x STAT:0x%.2x LY:%d LYC:%d\n", (*LCDC), (*STAT), (*LY), (*LYC));
// printf("\n");
// printf("LCDC:%.2x STAT:0x%.2x LY:%d LYC:%d\n", (*LCDC), (*STAT),
// (*LY), (*LYC)); printf("\n");
}
if (!halted) {
opcodeResolver();
addressSpace.MBCUpdate();
}
else {
} else {
addCycles(4);
}
timingHandler();
interruptHandler();
if (ppuEnabled) {
ppuUpdate();
}
else {
} else {
ppuCycles = 2;
lastScanline = 0;
lastRefresh = 0;

View File

@@ -1,13 +1,13 @@
#ifndef GBPP_SRC_GAMEBOY_HPP_
#define GBPP_SRC_GAMEBOY_HPP_
#include <filesystem>
#include <cstdint>
#include <string>
#include <SDL.h>
#include "defines.hpp"
#include "addressSpace.hpp"
#include "defines.hpp"
#include "testing.hpp"
#include <SDL.h>
#include <cstdint>
#include <filesystem>
#include <string>
union RegisterPair {
Word reg; // register.reg == (hi << 8) + lo. (hi is more significant than lo)
@@ -21,7 +21,8 @@ union RegisterPair {
class GameBoy {
// T-cycles not M-cycles (4 T-cycles = 1 M-cycle)
uint64_t cycles = 0;
//Start at 2 T-cycles https://github.com/Gekkio/mooneye-test-suite/blob/main/acceptance/ppu/lcdon_timing-GS.s
// Start at 2 T-cycles
// https://github.com/Gekkio/mooneye-test-suite/blob/main/acceptance/ppu/lcdon_timing-GS.s
uint64_t ppuCycles = 2;
bool ppuEnabled = false;
uint16_t lastOpTicks = 0;
@@ -49,7 +50,7 @@ class GameBoy {
AddressSpace addressSpace;
const AddressSpace &readOnlyAddressSpace = addressSpace;
PPUMode currentMode = PPUMode::mode0;
PPUMode_enum currentMode = PPUMode_enum::mode0;
Byte windowLineCounter = 0;
int16_t cyclesUntilDMATransfer = 160;
@@ -60,7 +61,8 @@ class GameBoy {
bool stopped = false;
// 3 colour channels
uint32_t* framebuffer = new uint32_t[RESOLUTION_X * RESOLUTION_Y * SCREEN_BPP];
uint32_t *framebuffer =
new uint32_t[RESOLUTION_X * RESOLUTION_Y * SCREEN_BPP];
SDL_Window *screen = nullptr;
SDL_Renderer *renderer = nullptr;
SDL_Texture *texture = nullptr;
@@ -84,7 +86,7 @@ class GameBoy {
void SDL2present();
void checkPPUMode();
void setPPUMode(PPUMode mode);
void setPPUMode(PPUMode_enum mode);
uint64_t cyclesSinceLastScanline() const;
uint64_t cyclesSinceLastRefresh() const;
@@ -113,43 +115,30 @@ class GameBoy {
void addCycles(Byte ticks);
// OPCODE FUNCTIONS
template <typename T>
void ld(T& dest, T src);
template <typename T> void ld(T &dest, T src);
void ldW(Word destAddr, Word src);
template <typename T>
void orBitwise(T& dest, T src);
template <typename T>
void andBitwise(T& dest, T src);
template <typename T>
void xorBitwise(T& dest, T src);
template <typename T> void orBitwise(T &dest, T src);
template <typename T> void andBitwise(T &dest, T src);
template <typename T> void xorBitwise(T &dest, T src);
void bit(Byte testBit, Byte reg);
void extendedOpcodeResolver();
static void set(uint8_t testBit, uint8_t &reg);
static void res(uint8_t testBit, uint8_t &reg);
template <typename T>
void jp(T address);
template <typename T>
bool jrNZ(T offset);
template <class T>
bool jrNC(T offset);
template <class T>
bool jrC(T offset);
template <typename T>
void inc(T& reg);
template <typename T>
void call(T address);
template <typename T> void jp(T address);
template <typename T> bool jrNZ(T offset);
template <class T> bool jrNC(T offset);
template <class T> bool jrC(T offset);
template <typename T> void inc(T &reg);
template <typename T> void call(T address);
void halt();
void daa();
void stop();
void cp(Byte value);
template <typename T>
void dec(T& reg);
template <typename T>
bool jrZ(T offset);
template <typename T> void dec(T &reg);
template <typename T> bool jrZ(T offset);
void sub(Byte value);
void sbc(Byte value);
template <typename T>
void jr(T OFFSET);
template <typename T> void jr(T OFFSET);
void push(Word reg);
void rl(Byte &reg);
void sla(Byte &reg);
@@ -162,13 +151,10 @@ class GameBoy {
void rlc(Byte &reg);
void rlca();
void rla();
template <typename T>
void pop(T& reg);
template <typename T>
void rst(T address);
template <typename T> void pop(T &reg);
template <typename T> void rst(T address);
void ret();
template <typename T>
void add(T& reg, T value);
template <typename T> void add(T &reg, T value);
void adc(Byte value);
void cpl();
void scf();

View File

@@ -2,7 +2,8 @@
#include "gameboy.hpp"
bool GameBoy::testInterruptEnabled(const Byte interrupt) const {
return readOnlyAddressSpace.memoryLayout.IE & static_cast<Byte>(1 << interrupt);
return readOnlyAddressSpace.memoryLayout.IE &
static_cast<Byte>(1 << interrupt);
}
void GameBoy::setInterrupt(const Byte interrupt) {
@@ -16,32 +17,37 @@ void GameBoy::resetInterrupt(const Byte interrupt) {
}
void GameBoy::interruptHandler() {
if (readOnlyAddressSpace.memoryLayout.IF & static_cast<Byte>(1 << VBLANK_INTERRUPT) && testInterruptEnabled(
VBLANK_INTERRUPT)) {
if (readOnlyAddressSpace.memoryLayout.IF &
static_cast<Byte>(1 << VBLANK_INTERRUPT) &&
testInterruptEnabled(VBLANK_INTERRUPT)) {
if (IME)
VBlankHandle();
halted = false;
}
if (readOnlyAddressSpace.memoryLayout.IF & static_cast<Byte>(1 << LCD_STAT_INTERRUPT) && testInterruptEnabled(
LCD_STAT_INTERRUPT)) {
if (readOnlyAddressSpace.memoryLayout.IF &
static_cast<Byte>(1 << LCD_STAT_INTERRUPT) &&
testInterruptEnabled(LCD_STAT_INTERRUPT)) {
if (IME)
LCDStatHandle();
halted = false;
}
if (readOnlyAddressSpace.memoryLayout.IF & static_cast<Byte>(1 << TIMER_INTERRUPT) && testInterruptEnabled(
TIMER_INTERRUPT)) {
if (readOnlyAddressSpace.memoryLayout.IF &
static_cast<Byte>(1 << TIMER_INTERRUPT) &&
testInterruptEnabled(TIMER_INTERRUPT)) {
if (IME)
timerHandle();
halted = false;
}
if (readOnlyAddressSpace.memoryLayout.IF & static_cast<Byte>(1 << SERIAL_INTERRUPT) && testInterruptEnabled(
SERIAL_INTERRUPT)) {
if (readOnlyAddressSpace.memoryLayout.IF &
static_cast<Byte>(1 << SERIAL_INTERRUPT) &&
testInterruptEnabled(SERIAL_INTERRUPT)) {
if (IME)
serialHandle();
halted = false;
}
if (readOnlyAddressSpace.memoryLayout.IF & static_cast<Byte>(1 << JOYPAD_INTERRUPT) && testInterruptEnabled(
JOYPAD_INTERRUPT)) {
if (readOnlyAddressSpace.memoryLayout.IF &
static_cast<Byte>(1 << JOYPAD_INTERRUPT) &&
testInterruptEnabled(JOYPAD_INTERRUPT)) {
if (IME)
joypadHandle();
halted = false;

View File

@@ -1,5 +1,5 @@
#include "gameboy.hpp"
#include "defines.hpp"
#include "gameboy.hpp"
void GameBoy::joypadHandler() {
const Byte joyP = addressSpace.memoryLayout.JOYP;

View File

@@ -1,8 +1,8 @@
#include <string>
#include <filesystem>
#include <vector>
#include "3rdParty/json.hpp"
#include "gameboy.hpp"
#include <filesystem>
#include <string>
#include <vector>
namespace fs = std::filesystem;
using json = nlohmann::json;
@@ -32,7 +32,6 @@ void runJSONTests(GameBoy* gb) {
for (const auto &entry : fs::directory_iterator(path))
testFiles.emplace_back(entry.path());
for (const auto &testFile : testFiles) {
std::ifstream file(testFile);
std::cout << "Running test: " << testFile << std::endl;
@@ -42,10 +41,10 @@ void runJSONTests(GameBoy* gb) {
// create state
std::vector<std::tuple<Word, Byte>> initialRAM;
for (int i = 0; i < test["initial"]["ram"].size(); i++)
initialRAM.emplace_back(test["initial"]["ram"][i][0], test["initial"]["ram"][i][1]);
initialRAM.emplace_back(test["initial"]["ram"][i][0],
test["initial"]["ram"][i][1]);
GameboyTestState initialState = {
test["initial"]["pc"],
GameboyTestState initialState = {test["initial"]["pc"],
test["initial"]["sp"],
test["initial"]["a"],
test["initial"]["f"],
@@ -55,8 +54,7 @@ void runJSONTests(GameBoy* gb) {
test["initial"]["e"],
test["initial"]["h"],
test["initial"]["l"],
initialRAM
};
initialRAM};
// run
GameboyTestState result = gb->runTest(initialState);
@@ -64,10 +62,10 @@ void runJSONTests(GameBoy* gb) {
// compare new state to expected
std::vector<std::tuple<Word, Byte>> finalRAM;
for (int i = 0; i < test["final"]["ram"].size(); i++)
finalRAM.emplace_back(test["final"]["ram"][i][0], test["final"]["ram"][i][1]);
finalRAM.emplace_back(test["final"]["ram"][i][0],
test["final"]["ram"][i][1]);
GameboyTestState finalState = {
test["final"]["pc"],
GameboyTestState finalState = {test["final"]["pc"],
test["final"]["sp"],
test["final"]["a"],
test["final"]["f"],
@@ -77,8 +75,7 @@ void runJSONTests(GameBoy* gb) {
test["final"]["e"],
test["final"]["h"],
test["final"]["l"],
finalRAM
};
finalRAM};
if (finalState != result) {
std::cout << "Test " << testFile << " failed!" << std::endl;

View File

@@ -1,7 +1,8 @@
#include "addressSpace.hpp"
#include "defines.hpp"
void AddressSpace::determineMBCInfo() {
MBC = static_cast<MBCType>(memoryLayout.romBank0[0x147]);
MBC = static_cast<MBCType_enum>(memoryLayout.romBank0[0x147]);
romSize = 32768 * (1 << memoryLayout.romBank0[0x147]);
romBanks = 1 << (memoryLayout.romBank0[0x147] + 1);
@@ -35,13 +36,7 @@ void AddressSpace::determineMBCInfo() {
}
}
bool AddressSpace::testMBCWrite(const Word address) {
if (address <= 0x7FFF)
return true;
return false;
}
Byte* AddressSpace::MBCRead(const Word address) {
Byte *AddressSpace::MBCWrite(const Word address) {
if (MBC == MBC1) {
if (address <= 0x1FFF)
return &ramEnable;
@@ -51,8 +46,7 @@ Byte* AddressSpace::MBCRead(const Word address) {
return &twoBitBankRegister;
if (address <= 0x7FFF)
return &romRamSelect;
}
if (MBC == MBC1Ram || MBC == MBC1RamBattery) {
} else if (MBC == MBC1Ram || MBC == MBC1RamBattery) {
if (address <= 0x1FFF)
return &ramEnable;
// bits 0-4
@@ -63,6 +57,24 @@ Byte* AddressSpace::MBCRead(const Word address) {
}
if (address <= 0x7FFF)
return &romRamSelect;
} else if (MBC == MBC2 || MBC == MBC2Battery) {
if (address <= 0x3FFF) {
if (address & 0x0100)
return &romBankRegister;
else
return &ramEnable;
}
} else if (MBC == MBC3 || MBC == MBC3TimerBattery) {
if (address <= 0x1FFF)
return &ramEnable;
} else if (MBC == MBC3Ram || MBC == MBC3RamBattery ||
MBC == MBC3TimerRamBattery) {
if (address <= 0x1FFF)
return &ramEnable;
if (address <= 0x3FFF)
return &romBankRegister;
if (address <= 0x5FFF)
return &ramBankRTCRegister;
}
return &dummyVal;
}
@@ -72,30 +84,31 @@ void AddressSpace::MBCUpdate() {
// see: https://gbdev.io/pandocs/MBC1.html
if (MBC == MBC1) {
// Selected ROM Bank = (Secondary Bank << 5) + ROM Bank
romBankRegister &= 0x1F;
twoBitBankRegister &= 0x3;
romBankRegister &= 0b11111;
twoBitBankRegister &= 0b11;
// 512 KiB can only have 8KiB of ram
if (romSize >= 524288) {
if (romBankRegister == 0)
selectedRomBank = (twoBitBankRegister << 5) + 1;
selectedRomBank = (twoBitBankRegister << 5) + romBankRegister;
}
else {
} else {
if (romBankRegister == 0)
selectedRomBank = 1;
else
selectedRomBank = romBankRegister;
}
if (romBankRegister == 0x20 || romBankRegister == 0x40 ||
romBankRegister == 0x60)
romBankRegister += 1;
selectedExternalRamBank = 0;
loadRomBank();
loadRamBank();
}
if (MBC == MBC1Ram || MBC == MBC1RamBattery) {
} else if (MBC == MBC1Ram || MBC == MBC1RamBattery) {
// Selected ROM Bank = (Secondary Bank << 5) + ROM Bank
romBankRegister &= 0x1F;
twoBitBankRegister &= 0x3;
romBankRegister &= 0b11111;
twoBitBankRegister &= 0b11;
// 512 KiB can only have 8KiB of ram
if (romSize >= 524288) {
@@ -103,14 +116,48 @@ void AddressSpace::MBCUpdate() {
selectedRomBank = (twoBitBankRegister << 5) + 1;
selectedRomBank = (twoBitBankRegister << 5) + romBankRegister;
selectedExternalRamBank = 0;
}
else {
} else {
if (romBankRegister == 0)
selectedRomBank = 1;
else
selectedRomBank = romBankRegister;
selectedExternalRamBank = twoBitBankRegister;
}
if (romBankRegister == 0x20 || romBankRegister == 0x40 ||
romBankRegister == 0x60)
romBankRegister += 1;
loadRomBank();
loadRamBank();
} else if (MBC == MBC2 || MBC == MBC2Battery) {
selectedRomBank = romBankRegister & 0x0F;
selectedExternalRamBank = 0;
loadRomBank();
loadRamBank();
} else if (MBC == MBC3 || MBC == MBC3TimerBattery) {
selectedRomBank = romBankRegister & 0x7F;
selectedExternalRamBank = 0;
if (MBC == MBC3TimerBattery) {
if(ramBankRTCRegister >= 0x8 && ramBankRTCRegister <= 0xC)
enabledRTCRegister = static_cast<enabledRTCRegister_enum>(ramBankRTCRegister);
else
enabledRTCRegister = NONE;
}
loadRomBank();
loadRamBank();
} else if (MBC == MBC3Ram || MBC == MBC3RamBattery ||
MBC == MBC3TimerRamBattery) {
selectedRomBank = romBankRegister & 0x7F;
selectedExternalRamBank = ramBankRTCRegister & 0b11;
if (MBC == MBC3TimerRamBattery) {
if(ramBankRTCRegister >= 0x8 && ramBankRTCRegister <= 0xC)
enabledRTCRegister = static_cast<enabledRTCRegister_enum>(ramBankRTCRegister);
else
enabledRTCRegister = NONE;
}
loadRomBank();
loadRamBank();
}
@@ -128,8 +175,8 @@ void AddressSpace::createRamBank() {
}
void AddressSpace::loadRamBank() {
if (cartridgeRam != nullptr)
memoryLayout.externalRam = cartridgeRam + (RAM_BANK_SIZE * selectedExternalRamBank);
if (cartridgeRam != nullptr) {
memoryLayout.externalRam =
cartridgeRam + (RAM_BANK_SIZE * selectedExternalRamBank);
}
}

View File

@@ -1,16 +1,10 @@
#include "gameboy.hpp"
void GameBoy::setFlag(const Byte bit) {
AF.lo |= (1 << bit);
}
void GameBoy::setFlag(const Byte bit) { AF.lo |= (1 << bit); }
void GameBoy::resetFlag(const Byte bit) {
AF.lo &= ~(1 << bit);
}
void GameBoy::resetFlag(const Byte bit) { AF.lo &= ~(1 << bit); }
bool GameBoy::getFlag(const Byte bit) const {
return (AF.lo >> bit) & 1;
}
bool GameBoy::getFlag(const Byte bit) const { return (AF.lo >> bit) & 1; }
Word GameBoy::getWordPC() {
RegisterPair word = {0};
@@ -22,9 +16,7 @@ Word GameBoy::getWordPC() {
return word.reg;
}
Byte GameBoy::getBytePC() {
return readOnlyAddressSpace[PC + 1];
}
Byte GameBoy::getBytePC() { return readOnlyAddressSpace[PC + 1]; }
Word GameBoy::getWordSP() {
RegisterPair word = {0};
@@ -36,27 +28,22 @@ Word GameBoy::getWordSP() {
return word.reg;
}
Byte GameBoy::getByteSP() {
return readOnlyAddressSpace[SP++];
}
Byte GameBoy::getByteSP() { return readOnlyAddressSpace[SP++]; }
void GameBoy::ret() {
PC = readOnlyAddressSpace[SP++];
PC |= readOnlyAddressSpace[SP++] << 8;
}
template <typename T>
void GameBoy::ld(T& dest, T src) {
template <typename T> void GameBoy::ld(T &dest, T src) {
if constexpr (std::is_same_v<T, Byte>) {
if (&dest == &addressSpace.memoryLayout.DIV) {
addressSpace.memoryLayout.DIV = 0x00;
lastDivUpdate = cycles;
}
else {
} else {
dest = src;
}
}
else {
} else {
// 16-bit register pair write
dest = src;
}
@@ -67,8 +54,7 @@ void GameBoy::ldW(const Word destAddr, const Word src) {
addressSpace[destAddr + 1] = static_cast<Byte>((src & 0xFF00) >> 8);
}
template <typename T>
void GameBoy::add(T& reg, T value) {
template <typename T> void GameBoy::add(T &reg, T value) {
if (sizeof(reg) == sizeof(Byte)) {
if ((((value & 0xF) + (reg & 0xF)) & 0x10) == 0x10)
setFlag(HALFCARRY_FLAG);
@@ -115,7 +101,6 @@ void GameBoy::adc(const Byte value) {
else
resetFlag(CARRY_FLAG);
AF.hi += value + carry;
if (AF.hi == 0)
@@ -149,7 +134,8 @@ void GameBoy::sbc(const Byte value) {
const Byte carry = getFlag(CARRY_FLAG) ? 1 : 0;
const Byte result = AF.hi - value - carry;
if ((static_cast<unsigned>(AF.hi) - static_cast<unsigned>(value) - carry) > 0xFF)
if ((static_cast<unsigned>(AF.hi) - static_cast<unsigned>(value) - carry) >
0xFF)
setFlag(CARRY_FLAG);
else
resetFlag(CARRY_FLAG);
@@ -178,8 +164,7 @@ void GameBoy::daa() {
if (getFlag(HALFCARRY_FLAG)) {
AF.hi -= 0x06;
}
}
else {
} else {
if (getFlag(CARRY_FLAG) || (AF.hi & 0xFF) > 0x99) {
AF.hi += 0x60;
setFlag(CARRY_FLAG);
@@ -196,8 +181,7 @@ void GameBoy::daa() {
resetFlag(HALFCARRY_FLAG);
}
template <typename T>
void GameBoy::orBitwise(T& dest, T src) {
template <typename T> void GameBoy::orBitwise(T &dest, T src) {
dest |= src;
if (dest == 0)
@@ -210,8 +194,7 @@ void GameBoy::orBitwise(T& dest, T src) {
resetFlag(CARRY_FLAG);
}
template <typename T>
void GameBoy::andBitwise(T& dest, T src) {
template <typename T> void GameBoy::andBitwise(T &dest, T src) {
dest &= src;
if (dest == 0)
@@ -224,8 +207,7 @@ void GameBoy::andBitwise(T& dest, T src) {
resetFlag(CARRY_FLAG);
}
template <typename T>
void GameBoy::xorBitwise(T& dest, T src) {
template <typename T> void GameBoy::xorBitwise(T &dest, T src) {
dest ^= src;
if (dest == 0)
@@ -248,70 +230,63 @@ void GameBoy::bit(Byte testBit, Byte reg) {
setFlag(HALFCARRY_FLAG);
}
void GameBoy::set(const Byte testBit, Byte& reg) {
reg |= (1 << testBit);
}
void GameBoy::set(const Byte testBit, Byte &reg) { reg |= (1 << testBit); }
void GameBoy::res(const Byte testBit, Byte& reg) {
reg &= ~(1 << testBit);
}
void GameBoy::res(const Byte testBit, Byte &reg) { reg &= ~(1 << testBit); }
template <typename T>
void GameBoy::jr(T offset) {
template <typename T> void GameBoy::jr(T offset) {
PC += static_cast<int8_t>(offset) + 2; // PC moves 2 from original instruction
}
template <typename T>
bool GameBoy::jrNZ(T offset) {
template <typename T> bool GameBoy::jrNZ(T offset) {
bool jumped = false;
if (!getFlag(ZERO_FLAG)) // if not set
{
PC += static_cast<int8_t>(offset) + 2; //PC moves 2 from the original instruction
PC += static_cast<int8_t>(offset) +
2; // PC moves 2 from the original instruction
jumped = true;
}
return jumped;
}
template <typename T>
bool GameBoy::jrZ(T offset) {
template <typename T> bool GameBoy::jrZ(T offset) {
bool jumped = false;
if (getFlag(ZERO_FLAG)) // if not set
{
PC += static_cast<int8_t>(offset) + 2; //PC moves 2 from the original instruction
PC += static_cast<int8_t>(offset) +
2; // PC moves 2 from the original instruction
jumped = true;
}
return jumped;
}
template <typename T>
bool GameBoy::jrNC(T offset) {
template <typename T> bool GameBoy::jrNC(T offset) {
bool jumped = false;
if (!getFlag(CARRY_FLAG)) // if not set
{
PC += static_cast<int8_t>(offset) + 2; //PC moves 2 from the original instruction
PC += static_cast<int8_t>(offset) +
2; // PC moves 2 from the original instruction
jumped = true;
}
return jumped;
}
template <typename T>
bool GameBoy::jrC(T offset) {
template <typename T> bool GameBoy::jrC(T offset) {
bool jumped = false;
if (getFlag(CARRY_FLAG)) // if not set
{
PC += static_cast<int8_t>(offset) + 2; //PC moves 2 from the original instruction
PC += static_cast<int8_t>(offset) +
2; // PC moves 2 from the original instruction
jumped = true;
}
return jumped;
}
template <typename T>
void GameBoy::inc(T& reg) {
template <typename T> void GameBoy::inc(T &reg) {
reg += 1;
if (sizeof(reg) == sizeof(Byte)) {
@@ -322,7 +297,8 @@ void GameBoy::inc(T& reg) {
resetFlag(SUBTRACT_FLAG);
//halfcarry test https://robdor.com/2016/08/10/gameboy-emulator-half-carry-flag/
// halfcarry test
// https://robdor.com/2016/08/10/gameboy-emulator-half-carry-flag/
if ((reg & 0x0F) == 0)
setFlag(HALFCARRY_FLAG);
else
@@ -330,8 +306,7 @@ void GameBoy::inc(T& reg) {
}
}
template <typename T>
void GameBoy::call(T address) {
template <typename T> void GameBoy::call(T address) {
push(PC + 3);
PC = address;
}
@@ -355,8 +330,7 @@ void GameBoy::cp(const Byte value) //compare
setFlag(SUBTRACT_FLAG);
}
template <typename T>
void GameBoy::dec(T& reg) {
template <typename T> void GameBoy::dec(T &reg) {
reg -= 1;
if (sizeof(reg) == sizeof(Byte)) {
@@ -367,7 +341,8 @@ void GameBoy::dec(T& reg) {
setFlag(SUBTRACT_FLAG);
//halfcarry test https://www.reddit.com/r/EmuDev/comments/4clh23/trouble_with_halfcarrycarry_flag/
// halfcarry test
// https://www.reddit.com/r/EmuDev/comments/4clh23/trouble_with_halfcarrycarry_flag/
if (0 > (((reg + 1) & 0xf) - (reg & 0xf)))
setFlag(HALFCARRY_FLAG);
else
@@ -610,8 +585,7 @@ void GameBoy::srl(Byte& reg) {
resetFlag(HALFCARRY_FLAG);
}
template <typename T>
void GameBoy::pop(T& reg) {
template <typename T> void GameBoy::pop(T &reg) {
reg = getWordSP();
AF.reg &= 0xFFF0;
}
@@ -622,13 +596,9 @@ void GameBoy::push(const Word reg) {
addressSpace[--SP] = reg & 0xFF;
}
template <typename T>
void GameBoy::jp(T address) {
PC = address;
}
template <typename T> void GameBoy::jp(T address) { PC = address; }
template <typename T>
void GameBoy::rst(T address) {
template <typename T> void GameBoy::rst(T address) {
PC += 1;
push(PC);
PC = address;
@@ -656,9 +626,7 @@ void GameBoy::ccf() {
resetFlag(HALFCARRY_FLAG);
}
void GameBoy::stop() {
stopped = true;
}
void GameBoy::stop() { stopped = true; }
void GameBoy::opcodeResolver() {
if (readOnlyAddressSpace[PC] != 0xCB) {
@@ -859,8 +827,7 @@ void GameBoy::opcodeResolver() {
jumped = jrNZ(getBytePC());
if (jumped) {
addCycles(12);
}
else {
} else {
PC += 2;
addCycles(8);
}
@@ -913,8 +880,7 @@ void GameBoy::opcodeResolver() {
jumped = jrZ(getBytePC());
if (jumped) {
addCycles(12);
}
else {
} else {
PC += 2;
addCycles(8);
}
@@ -967,8 +933,7 @@ void GameBoy::opcodeResolver() {
jumped = jrNC(getBytePC());
if (jumped) {
addCycles(12);
}
else {
} else {
PC += 2;
addCycles(8);
}
@@ -1021,8 +986,7 @@ void GameBoy::opcodeResolver() {
jumped = jrC(getBytePC());
if (jumped) {
addCycles(12);
}
else {
} else {
PC += 2;
addCycles(8);
}
@@ -1843,8 +1807,7 @@ void GameBoy::opcodeResolver() {
if (!getFlag(ZERO_FLAG)) {
ret();
addCycles(20);
}
else {
} else {
addCycles(8);
PC += 1;
}
@@ -1860,8 +1823,7 @@ void GameBoy::opcodeResolver() {
if (!getFlag(ZERO_FLAG)) {
jp(getWordPC());
addCycles(16);
}
else {
} else {
addCycles(12);
PC += 3;
}
@@ -1876,8 +1838,7 @@ void GameBoy::opcodeResolver() {
if (!getFlag(ZERO_FLAG)) {
call(getWordPC());
addCycles(24);
}
else {
} else {
addCycles(12);
PC += 3;
}
@@ -1904,8 +1865,7 @@ void GameBoy::opcodeResolver() {
if (getFlag(ZERO_FLAG)) {
ret();
addCycles(20);
}
else {
} else {
addCycles(8);
PC += 1;
}
@@ -1920,8 +1880,7 @@ void GameBoy::opcodeResolver() {
if (getFlag(ZERO_FLAG)) {
jp(getWordPC());
addCycles(16);
}
else {
} else {
addCycles(12);
PC += 3;
}
@@ -1931,8 +1890,7 @@ void GameBoy::opcodeResolver() {
if (getFlag(ZERO_FLAG)) {
call(getWordPC());
addCycles(24);
}
else {
} else {
addCycles(12);
PC += 3;
}
@@ -1958,8 +1916,7 @@ void GameBoy::opcodeResolver() {
if (!getFlag(CARRY_FLAG)) {
ret();
addCycles(20);
}
else {
} else {
addCycles(8);
PC += 1;
}
@@ -1975,8 +1932,7 @@ void GameBoy::opcodeResolver() {
if (!getFlag(CARRY_FLAG)) {
jp(getWordPC());
addCycles(24);
}
else {
} else {
addCycles(12);
PC += 3;
}
@@ -1986,8 +1942,7 @@ void GameBoy::opcodeResolver() {
if (!getFlag(CARRY_FLAG)) {
call(getWordPC());
addCycles(24);
}
else {
} else {
addCycles(12);
PC += 3;
}
@@ -2014,8 +1969,7 @@ void GameBoy::opcodeResolver() {
if (getFlag(CARRY_FLAG)) {
ret();
addCycles(20);
}
else {
} else {
addCycles(8);
PC += 1;
}
@@ -2032,8 +1986,7 @@ void GameBoy::opcodeResolver() {
if (getFlag(CARRY_FLAG)) {
jp(getWordPC());
addCycles(16);
}
else {
} else {
addCycles(12);
PC += 3;
}
@@ -2043,8 +1996,7 @@ void GameBoy::opcodeResolver() {
if (getFlag(CARRY_FLAG)) {
call(getWordPC());
addCycles(24);
}
else {
} else {
addCycles(12);
PC += 3;
}
@@ -2096,8 +2048,7 @@ void GameBoy::opcodeResolver() {
addCycles(16);
break;
case 0xE8:
{
case 0xE8: {
const int16_t immediate = static_cast<int8_t>(getBytePC());
if ((SP & 0xF) + (immediate & 0xF) > 0xF)
@@ -2117,8 +2068,7 @@ void GameBoy::opcodeResolver() {
PC += 2;
addCycles(16);
}
break;
} break;
case 0xE9:
jp(HL.reg);
@@ -2183,8 +2133,7 @@ void GameBoy::opcodeResolver() {
addCycles(16);
break;
case 0xF8:
{
case 0xF8: {
const int16_t immediate = static_cast<int8_t>(getBytePC());
HL.reg = SP + immediate;
@@ -2193,20 +2142,17 @@ void GameBoy::opcodeResolver() {
else
resetFlag(HALFCARRY_FLAG);
if ((SP & 0xFF) + (immediate & 0xFF) > 0xFF)
setFlag(CARRY_FLAG);
else
resetFlag(CARRY_FLAG);
resetFlag(ZERO_FLAG);
resetFlag(SUBTRACT_FLAG);
PC += 2;
addCycles(12);
}
break;
} break;
case 0xF9:
ld(SP, HL.reg);
@@ -2240,10 +2186,10 @@ void GameBoy::opcodeResolver() {
break;
default:
printf("Unsupported opcode found: PC:0x%.2x, Opcode:0x%.2x\n", PC, addressSpace[PC]);
printf("Unsupported opcode found: PC:0x%.2x, Opcode:0x%.2x\n", PC,
addressSpace[PC]);
exit(1);
}
}
else
} else
extendedOpcodeResolver();
}

View File

@@ -1,5 +1,5 @@
#include "gameboy.hpp"
#include "defines.hpp"
#include "gameboy.hpp"
#include <algorithm>
#include <cstdint>
#include <iostream>
@@ -33,32 +33,36 @@ void GameBoy::ppuUpdate() {
checkPPUMode();
// TODO:
// bug on DMG models triggers a STAT interrupt anytime the STAT register is written
// Road Rage and Zerd no Denetsu rely on this
// bug on DMG models triggers a STAT interrupt anytime the STAT register is
// written Road Rage and Zerd no Denetsu rely on this
// Check for STAT interrupts and request if needed (e.g., when entering specific modes)
const bool hBlankInterruptEnabled = readOnlyAddressSpace.memoryLayout.STAT & (1 << 3);
const bool drawingInterruptEnabled = readOnlyAddressSpace.memoryLayout.STAT & (1 << 4);
const bool oamInterruptEnabled = readOnlyAddressSpace.memoryLayout.STAT & (1 << 5);
// Check for STAT interrupts and request if needed (e.g., when entering
// specific modes)
const bool hBlankInterruptEnabled =
readOnlyAddressSpace.memoryLayout.STAT & (1 << 3);
const bool drawingInterruptEnabled =
readOnlyAddressSpace.memoryLayout.STAT & (1 << 4);
const bool oamInterruptEnabled =
readOnlyAddressSpace.memoryLayout.STAT & (1 << 5);
const bool previousInterruptLine = statInteruptLine;
if (currentMode == PPUMode::mode0 && hBlankInterruptEnabled ||
currentMode == PPUMode::mode3 && drawingInterruptEnabled ||
currentMode == PPUMode::mode2 && oamInterruptEnabled) {
if (currentMode == PPUMode_enum::mode0 && hBlankInterruptEnabled ||
currentMode == PPUMode_enum::mode3 && drawingInterruptEnabled ||
currentMode == PPUMode_enum::mode2 && oamInterruptEnabled) {
statInteruptLine = true;
}
else {
} else {
statInteruptLine = false;
}
const bool lyLycInterruptEnabled = readOnlyAddressSpace.memoryLayout.STAT & (1 << 6);
const bool lyLycInterruptEnabled =
readOnlyAddressSpace.memoryLayout.STAT & (1 << 6);
if (readOnlyAddressSpace.memoryLayout.LY == readOnlyAddressSpace.memoryLayout.LYC) {
if (readOnlyAddressSpace.memoryLayout.LY ==
readOnlyAddressSpace.memoryLayout.LYC) {
addressSpace.memoryLayout.STAT |= (1 << 2);
if (lyLycInterruptEnabled)
statInteruptLine = true;
}
else {
} else {
addressSpace.memoryLayout.STAT &= ~(1 << 2);
}
if (statInteruptLine && !previousInterruptLine)
@@ -80,13 +84,13 @@ void GameBoy::checkPPUMode() {
break;
case 2:
if (cyclesSinceScanline > MODE2_DURATION) {
setPPUMode(PPUMode::mode3);
setPPUMode(PPUMode_enum::mode3);
}
break;
case 3:
if (cyclesSinceScanline > MODE2_DURATION + MODE3_MIN_DURATION) {
drawLine();
setPPUMode(PPUMode::mode0);
setPPUMode(PPUMode_enum::mode0);
}
break;
}
@@ -94,15 +98,14 @@ void GameBoy::checkPPUMode() {
void GameBoy::incLY() {
addressSpace.memoryLayout.LY += 1;
setPPUMode(PPUMode::mode2);
setPPUMode(PPUMode_enum::mode2);
if (addressSpace.memoryLayout.LY > SCANLINES_PER_FRAME - 1) {
addressSpace.memoryLayout.LY = 0;
windowLineCounter = 0;
}
else if (addressSpace.memoryLayout.LY == 144) {
} else if (addressSpace.memoryLayout.LY == 144) {
// VBlank Period
SDL2present();
setPPUMode(PPUMode::mode1);
setPPUMode(PPUMode_enum::mode1);
addressSpace.memoryLayout.IF |= 0x1;
}
}
@@ -117,7 +120,7 @@ uint64_t GameBoy::cyclesSinceLastRefresh() const {
return difference;
}
void GameBoy::setPPUMode(const PPUMode mode) {
void GameBoy::setPPUMode(const PPUMode_enum mode) {
switch (mode) {
case mode0:
addressSpace.memoryLayout.STAT &= ~0x03;
@@ -153,18 +156,22 @@ void GameBoy::drawLine() {
uint32_t *currentLinePixels = framebuffer + lineStartIndex;
std::fill_n(currentLinePixels, RESOLUTION_X, 0xFFFFFFFF);
const uint16_t backgroundMapAddr = LCDCBitEnabled(BG_TILE_MAP_AREA) ? 0x9C00 : 0x9800;
const uint16_t windowMapAddr = LCDCBitEnabled(WINDOW_TILE_MAP_AREA) ? 0x9C00 : 0x9800;
const uint16_t tileDataTableAddr = LCDCBitEnabled(BG_WINDOW_TILE_DATA_AREA) ? 0x8000 : 0x8800;
const uint16_t backgroundMapAddr =
LCDCBitEnabled(BG_TILE_MAP_AREA) ? 0x9C00 : 0x9800;
const uint16_t windowMapAddr =
LCDCBitEnabled(WINDOW_TILE_MAP_AREA) ? 0x9C00 : 0x9800;
const uint16_t tileDataTableAddr =
LCDCBitEnabled(BG_WINDOW_TILE_DATA_AREA) ? 0x8000 : 0x8800;
const bool signedIndex = !LCDCBitEnabled(BG_WINDOW_TILE_DATA_AREA);
// BG
if (LCDCBitEnabled(BG_WINDOW_ENABLE)) {
for (int pixel = 0; pixel < RESOLUTION_X; pixel++) {
const uint16_t xIndex = (pixel + readOnlyAddressSpace.memoryLayout.SCX) % 256;
const uint16_t xIndex =
(pixel + readOnlyAddressSpace.memoryLayout.SCX) % 256;
// 256 pixels in total BG width
const uint16_t yIndex = (line + readOnlyAddressSpace.memoryLayout.SCY) % 256;
const uint16_t yIndex =
(line + readOnlyAddressSpace.memoryLayout.SCY) % 256;
// 256 pixels in total BG height
const uint16_t tileUpper = (yIndex / 8) << 5;
@@ -172,39 +179,46 @@ void GameBoy::drawLine() {
const uint16_t tileIndex = tileUpper + tileLower;
const uint16_t tileAddr = backgroundMapAddr + tileIndex;
const int16_t tileID = signedIndex
? static_cast<int16_t>(readOnlyAddressSpace[tileAddr])
const int16_t tileID =
signedIndex ? static_cast<int16_t>(readOnlyAddressSpace[tileAddr])
: readOnlyAddressSpace[tileAddr];
uint16_t tileDataAddr;
if (signedIndex)
tileDataAddr = tileDataTableAddr + (((tileID + 128) % 256) << 4); // For signed, wrap around
tileDataAddr = tileDataTableAddr +
(((tileID + 128) % 256) << 4); // For signed, wrap around
else
tileDataAddr = tileDataTableAddr + (tileID * 16);
const uint8_t lineOffset = yIndex % 8;
const uint8_t tileRowData1 = readOnlyAddressSpace[tileDataAddr + (lineOffset * 2)];
const uint8_t tileRowData2 = readOnlyAddressSpace[tileDataAddr + (lineOffset * 2) + 1];
const uint8_t tileRowData1 =
readOnlyAddressSpace[tileDataAddr + (lineOffset * 2)];
const uint8_t tileRowData2 =
readOnlyAddressSpace[tileDataAddr + (lineOffset * 2) + 1];
// get pixel data (2 bits)
const uint8_t colourBit = 7 - (xIndex % 8);
const uint8_t colourNum = ((tileRowData2 >> colourBit) & 0x1) << 1 | ((tileRowData1 >> colourBit) & 0x1);
const uint8_t colourNum = ((tileRowData2 >> colourBit) & 0x1) << 1 |
((tileRowData1 >> colourBit) & 0x1);
// Apply the BGP register for palette mapping
const uint8_t palette = (readOnlyAddressSpace.memoryLayout.BGP >> (colourNum * 2)) & 0x3;
const uint8_t palette =
(readOnlyAddressSpace.memoryLayout.BGP >> (colourNum * 2)) & 0x3;
currentLinePixels[pixel] = getColourFromPalette(palette);
}
// For the window to be displayed on a scanline, the following conditions must be met:
// WY condition was triggered: i.e. at some point in this frame the value of WY was equal to LY (checked at the start of Mode 2 only)
// WX condition was triggered: i.e. the current X coordinate being rendered + 7 was equal to WX
// Window enable bit in LCDC is set
// For the window to be displayed on a scanline, the following conditions
// must be met: WY condition was triggered: i.e. at some point in this frame
// the value of WY was equal to LY (checked at the start of Mode 2 only) WX
// condition was triggered: i.e. the current X coordinate being rendered + 7
// was equal to WX Window enable bit in LCDC is set
// Window
const uint8_t windowY = readOnlyAddressSpace.memoryLayout.WY;
const int16_t windowX = static_cast<int16_t>(readOnlyAddressSpace.memoryLayout.WX - 7);
if (LCDCBitEnabled(WINDOW_ENABLE) && windowX >= 0 && windowX < RESOLUTION_X && line >= windowY) {
const int16_t windowX =
static_cast<int16_t>(readOnlyAddressSpace.memoryLayout.WX - 7);
if (LCDCBitEnabled(WINDOW_ENABLE) && windowX >= 0 &&
windowX < RESOLUTION_X && line >= windowY) {
for (int pixel = windowX; pixel < RESOLUTION_X; pixel++) {
const uint16_t yIndex = windowLineCounter;
const uint16_t windowTileUpper = (yIndex / 8) << 5;
@@ -215,28 +229,31 @@ void GameBoy::drawLine() {
const uint16_t tileIndex = windowTileUpper + windowTileLower;
const uint16_t tileAddr = windowMapAddr + tileIndex;
const int16_t tileID = signedIndex
? static_cast<int16_t>(readOnlyAddressSpace[tileAddr])
const int16_t tileID =
signedIndex ? static_cast<int16_t>(readOnlyAddressSpace[tileAddr])
: readOnlyAddressSpace[tileAddr];
uint16_t tileDataAddr;
if (signedIndex)
tileDataAddr = tileDataTableAddr + (((tileID + 128) % 256) * 16); // For signed, wrap around
tileDataAddr = tileDataTableAddr + (((tileID + 128) % 256) *
16); // For signed, wrap around
else
tileDataAddr = tileDataTableAddr + (tileID * 16);
const uint8_t lineOffset = yIndex % 8;
const uint8_t tileRowData1 = readOnlyAddressSpace[tileDataAddr + (lineOffset * 2)];
const uint8_t tileRowData2 = readOnlyAddressSpace[tileDataAddr + (lineOffset * 2) + 1];
const uint8_t tileRowData1 =
readOnlyAddressSpace[tileDataAddr + (lineOffset * 2)];
const uint8_t tileRowData2 =
readOnlyAddressSpace[tileDataAddr + (lineOffset * 2) + 1];
// get pixel data (2 bits)
const uint8_t colourBit = 7 - (xIndex % 8);
const uint8_t colourNum = ((tileRowData2 >> colourBit) & 0x1) << 1 | ((tileRowData1 >> colourBit) &
0x1);
const uint8_t colourNum = ((tileRowData2 >> colourBit) & 0x1) << 1 |
((tileRowData1 >> colourBit) & 0x1);
// Apply the BGP register for palette mapping
const uint8_t palette = (readOnlyAddressSpace.memoryLayout.BGP >> (colourNum * 2)) & 0x3;
const uint8_t palette =
(readOnlyAddressSpace.memoryLayout.BGP >> (colourNum * 2)) & 0x3;
currentLinePixels[pixel] = getColourFromPalette(palette);
}
@@ -248,8 +265,7 @@ void GameBoy::drawLine() {
uint32_t oamPixels[RESOLUTION_X];
std::fill_n(oamPixels, RESOLUTION_X, 0);
constexpr
Word oamAddrStart = 0xFE00;
constexpr Word oamAddrStart = 0xFE00;
const int spriteHeight = LCDCBitEnabled(OBJ_SIZE) ? 16 : 8;
int objects[10] = {0};
@@ -267,7 +283,8 @@ void GameBoy::drawLine() {
}
}
//sort by xPos (lower has higher priority when rendering) and then earlier objects
// sort by xPos (lower has higher priority when rendering) and then earlier
// objects
for (int i = 0; i < found; i++) {
for (int j = 0; j < found - i - 1; j++) {
const int xPos1 = readOnlyAddressSpace[objects[j] + 1];
@@ -281,7 +298,6 @@ void GameBoy::drawLine() {
}
}
for (int objectIndex = found - 1; objectIndex >= 0; objectIndex--) {
const int yPos = readOnlyAddressSpace[objects[objectIndex]] - 16;
const int xPos = readOnlyAddressSpace[objects[objectIndex] + 1] - 8;
@@ -296,9 +312,9 @@ void GameBoy::drawLine() {
? addressSpace.memoryLayout.OBP1
: addressSpace.memoryLayout.OBP0;
for (int pixel = xPos; pixel < RESOLUTION_X && pixel < xPos + 8; pixel++) {
constexpr
Word objectTileAddr = 0x8000;
for (int pixel = xPos; pixel < RESOLUTION_X && pixel < xPos + 8;
pixel++) {
constexpr Word objectTileAddr = 0x8000;
if (pixel < 0)
continue;
@@ -306,8 +322,7 @@ void GameBoy::drawLine() {
const Byte BGP = readOnlyAddressSpace.memoryLayout.BGP;
if (priority && (colour == getColourFromPalette((BGP >> 2) & 0x3) ||
colour == getColourFromPalette((BGP >> 4) & 0x3) ||
colour == getColourFromPalette((BGP >> 6) & 0x3)
)) {
colour == getColourFromPalette((BGP >> 6) & 0x3))) {
oamPixels[pixel] = colour;
continue;
}
@@ -319,24 +334,26 @@ void GameBoy::drawLine() {
if (yFlip)
objectY = (spriteHeight - 1) - objectY;
const Word objTileDataAddr = spriteHeight == 8
? objectTileAddr + (tileIndex * 16)
const Word objTileDataAddr =
spriteHeight == 8 ? objectTileAddr + (tileIndex * 16)
: objectTileAddr + ((tileIndex & 0xFE) * 16);
const Byte tileRow = objectY * 2;
const Byte tileRowData1 = readOnlyAddressSpace[objTileDataAddr + tileRow];
const Byte tileRowData2 = readOnlyAddressSpace[objTileDataAddr + tileRow + 1];
const Byte tileRowData1 =
readOnlyAddressSpace[objTileDataAddr + tileRow];
const Byte tileRowData2 =
readOnlyAddressSpace[objTileDataAddr + tileRow + 1];
const int bit = 7 - objectX;
const int colorIndex = ((tileRowData2 >> bit) & 1) << 1 | ((tileRowData1 >> bit) & 1);
const int colorIndex =
((tileRowData2 >> bit) & 1) << 1 | ((tileRowData1 >> bit) & 1);
// 0 is always transparent
if (colorIndex != 0) {
const uint8_t paletteColor = (objPalette >> (colorIndex * 2)) & 0x3;
const uint32_t finalColor = getColourFromPalette(paletteColor);
oamPixels[pixel] = finalColor;
}
else if (oamPixels[pixel] == 0) {
} else if (oamPixels[pixel] == 0) {
oamPixels[pixel] = currentLinePixels[pixel];
}
}
@@ -352,17 +369,18 @@ void GameBoy::drawLine() {
void GameBoy::SDL2setup() {
SDL_Init(SDL_INIT_EVERYTHING);
screen = SDL_CreateWindow("GameBoy++",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
RESOLUTION_X, RESOLUTION_Y,
0);
screen = SDL_CreateWindow("GameBoy++", SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED, RESOLUTION_X, RESOLUTION_Y,
SDL_WINDOW_RESIZABLE);
// Create an SDL renderer to draw on the window
renderer = SDL_CreateRenderer(screen, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
renderer = SDL_CreateRenderer(
screen, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
// Create an SDL texture to hold the framebuffer data
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING, RESOLUTION_X, RESOLUTION_Y);
SDL_TEXTUREACCESS_STREAMING, RESOLUTION_X,
RESOLUTION_Y);
}
void GameBoy::SDL2destroy() const {
@@ -373,10 +391,11 @@ void GameBoy::SDL2destroy() const {
}
void GameBoy::SDL2present() {
SDL_UpdateTexture(texture, nullptr, framebuffer, RESOLUTION_X * sizeof(uint32_t));
SDL_UpdateTexture(texture, nullptr, framebuffer,
RESOLUTION_X * sizeof(uint32_t));
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, nullptr, nullptr);
SDL_RenderSetLogicalSize(renderer, RESOLUTION_X, RESOLUTION_Y);
frameTime = SDL_GetTicks() - frameStart;

View File

@@ -1,13 +1,13 @@
#ifndef TESTING_HPP
#define TESTING_HPP
#include "defines.hpp"
#include <cstdint>
#include <vector>
#include <tuple>
#include <iostream>
#include <stdexcept>
#include <string>
#include "defines.hpp"
#include <tuple>
#include <vector>
struct GameboyTestState {
Word PC;
@@ -25,19 +25,15 @@ struct GameboyTestState {
std::vector<std::tuple<Word, Byte>> RAM;
};
inline bool operator==(const GameboyTestState& lhs, const GameboyTestState& rhs) {
inline bool operator==(const GameboyTestState &lhs,
const GameboyTestState &rhs) {
for (int i = 0; i < lhs.RAM.size(); i++) {
if (std::get<1>(lhs.RAM[i]) != std::get<1>(rhs.RAM[i]))
return false;
}
return (lhs.A == rhs.A &&
lhs.F == rhs.F &&
lhs.B == rhs.B &&
lhs.C == rhs.C &&
lhs.D == rhs.D &&
lhs.E == rhs.E &&
lhs.H == rhs.H &&
lhs.L == rhs.L);
return (lhs.A == rhs.A && lhs.F == rhs.F && lhs.B == rhs.B &&
lhs.C == rhs.C && lhs.D == rhs.D && lhs.E == rhs.E &&
lhs.H == rhs.H && lhs.L == rhs.L);
}
#endif // TESTING_HPP

View File

@@ -1,9 +1,10 @@
#include "gameboy.hpp"
//handles most of the behavoir as described here: https://gbdev.io/pandocs/Timer_and_Divider_Registers.html#ff04--div-divider-register
// handles most of the behavoir as described here:
// https://gbdev.io/pandocs/Timer_and_Divider_Registers.html#ff04--div-divider-register
void GameBoy::timingHandler() {
//can't do this as we use cycles for PPU timing but this is what should happen
//addressSpace.memoryLayout.DIV = ((cycles / 4) >> 6) & 0xFF;
// can't do this as we use cycles for PPU timing but this is what should
// happen addressSpace.memoryLayout.DIV = ((cycles / 4) >> 6) & 0xFF;
if (cycles - lastDivUpdate >= DIVIDER_REGISTER_FREQ) {
const uint8_t increments = (cycles - lastDivUpdate) / DIVIDER_REGISTER_FREQ;
@@ -28,14 +29,15 @@ void GameBoy::timingHandler() {
TIMAFrequency = 256;
break;
}
//if TIMA overflowed and prevTMA != current TMA, use prevTMA (ie use prevTMA regardless)
// if TIMA overflowed and prevTMA != current TMA, use prevTMA (ie use
// prevTMA regardless)
const int increments = (cycles - lastTIMAUpdate) / TIMAFrequency;
if (cycles - lastTIMAUpdate >= TIMAFrequency) {
if (static_cast<int>(addressSpace.memoryLayout.TIMA) + increments > 255) {
addressSpace.memoryLayout.TIMA = prevTMA + ((addressSpace.memoryLayout.TIMA + increments) % 256);
addressSpace.memoryLayout.TIMA =
prevTMA + ((addressSpace.memoryLayout.TIMA + increments) % 256);
setInterrupt(TIMER_INTERRUPT);
}
else
} else
addressSpace.memoryLayout.TIMA += increments;
lastTIMAUpdate += increments * TIMAFrequency;
}